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SDL3pp
A slim C++ wrapper for SDL3
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An opaque object that represents audio data. More...
Public Member Functions | |
| constexpr | Audio (AudioRaw resource) noexcept |
| Constructs from raw Audio. | |
| constexpr | Audio (Audio &&other) noexcept |
| Move constructor. | |
| Audio (MixerRef mixer, IOStreamRef io, bool predecode, bool closeio=false) | |
| Load audio for playback from an IOStream. | |
| Audio (MixerRef mixer, StringParam path, bool predecode) | |
| Load audio for playback from a file. | |
| Audio (PropertiesRef props) | |
| Load audio for playback through a collection of properties. | |
| Audio (MixerRef mixer, IOStreamRef io, const AudioSpec &spec, bool closeio=false) | |
| Load raw PCM data from an IOStream. | |
| Audio (MixerRef mixer, SourceBytes data, const AudioSpec &spec) | |
| Load raw PCM data from a memory buffer. | |
| ~Audio () | |
| Destructor. | |
| constexpr Audio & | operator= (Audio &&other) noexcept |
| Assignment operator. | |
| Public Member Functions inherited from SDL::AudioBase | |
| void | Destroy () |
| Destroy the specified audio. | |
| PropertiesRef | GetProperties () |
| Get the properties associated with a Audio. | |
| Sint64 | GetDuration () |
| Get the length of a Audio's playback in sample frames. | |
| void | GetFormat (AudioSpec *spec) |
| Query the initial audio format of a Audio. | |
| Sint64 | MSToFrames (Milliseconds ms) |
| Convert milliseconds to sample frames for a Audio's format. | |
| Milliseconds | FramesToMS (Sint64 frames) |
| Convert sample frames for a Audio's format to milliseconds. | |
| constexpr | ResourceBaseT ()=default |
| Default constructor, creates null/invalid resource. | |
| constexpr | ResourceBaseT (RawPointer resource) |
| Constructs from resource pointer. | |
| constexpr | ResourceBaseT (std::nullptr_t) |
| Constructs null/invalid. | |
| constexpr | ResourceBaseT (const ResourceBaseT &)=default |
| Copy constructor. | |
| constexpr | ResourceBaseT (ResourceBaseT &&) noexcept=default |
| Move constructor. | |
| Public Member Functions inherited from SDL::ResourceBaseT< AudioRaw > | |
| constexpr | ResourceBaseT ()=default |
| Default constructor, creates null/invalid resource. | |
| constexpr | operator bool () const |
| Converts to bool. | |
| constexpr auto | operator<=> (const ResourceBaseT &other) const=default |
| Comparison. | |
| constexpr RawConstPointer | operator-> () const noexcept |
| member access to underlying resource pointer. | |
| constexpr RawPointer | get () const noexcept |
| Retrieves underlying resource pointer. | |
| constexpr RawPointer | release () noexcept |
| Retrieves underlying resource pointer and clear this. | |
Additional Inherited Members | |
| Public Types inherited from SDL::ResourceBaseT< AudioRaw > | |
| using | RawPointer |
| The underlying raw pointer type. | |
| using | RawConstPointer |
| The underlying const raw pointer type. | |
| Protected Member Functions inherited from SDL::ResourceBaseT< AudioRaw > | |
| constexpr | ~ResourceBaseT ()=default |
| Destructor. | |
| constexpr ResourceBaseT & | operator= (const ResourceBaseT &)=default |
| Assignment operator. | |
An opaque object that represents audio data.
Generally you load audio data (in whatever file format) into SDL_mixer with LoadAudio() or one of its several variants, producing a Audio object.
A Audio represents static audio data; it could be background music, or maybe a laser gun sound effect. It is loaded into RAM and can be played multiple times, possibly on different tracks at the same time.
Unlike most other objects, Audio objects can be shared between mixers.
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inlineexplicitconstexprnoexcept |