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SDL3pp
A slim C++ wrapper for SDL3
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This is the complete list of members for SDL::HapticRef, including all inherited members.
| Close() | SDL::Haptic | inline |
| CreateEffect(const HapticEffect &effect) | SDL::Haptic | inline |
| DestroyEffect(HapticEffectID effect) | SDL::Haptic | inline |
| EffectSupported(const HapticEffect &effect) | SDL::Haptic | inline |
| get() const noexcept | SDL::Haptic | inline |
| GetEffectStatus(HapticEffectID effect) | SDL::Haptic | inline |
| GetFeatures() | SDL::Haptic | inline |
| GetID() | SDL::Haptic | inline |
| GetMaxEffects() | SDL::Haptic | inline |
| GetMaxEffectsPlaying() | SDL::Haptic | inline |
| GetName() | SDL::Haptic | inline |
| GetNumAxes() | SDL::Haptic | inline |
| Haptic(std::nullptr_t=nullptr) noexcept | SDL::HapticRef | inline |
| Haptic(const HapticRaw resource) noexcept | SDL::HapticRef | inlineexplicit |
| Haptic(const Haptic &other) noexcept=default | SDL::HapticRef | |
| Haptic(Haptic &&other) noexcept | SDL::HapticRef | inline |
| Haptic(const HapticRef &other)=delete (defined in SDL::HapticRef) | SDL::HapticRef | |
| Haptic(HapticRef &&other)=delete (defined in SDL::HapticRef) | SDL::HapticRef | |
| Haptic(HapticID instance_id) | SDL::HapticRef | inline |
| Haptic(JoystickParam joystick) | SDL::HapticRef | inline |
| HapticRef(HapticParam resource) noexcept | SDL::HapticRef | inline |
| HapticRef(HapticRaw resource) noexcept | SDL::HapticRef | inline |
| HapticRef(const HapticRef &other) noexcept=default | SDL::HapticRef | |
| InitRumble() | SDL::Haptic | inline |
| OpenFromMouse() | SDL::Haptic | inlinestatic |
| operator bool() const noexcept | SDL::Haptic | inlineexplicit |
| operator HapticParam() const noexcept | SDL::Haptic | inline |
| operator<=>(const Haptic &other) const noexcept=default | SDL::Haptic | |
| operator=(Haptic &&other) noexcept | SDL::Haptic | inline |
| operator=(const Haptic &other) noexcept=default | SDL::Haptic | protected |
| Pause() | SDL::Haptic | inline |
| PlayRumble(float strength, Uint32 length) | SDL::Haptic | inline |
| release() noexcept | SDL::Haptic | inline |
| Resume() | SDL::Haptic | inline |
| RumbleSupported() | SDL::Haptic | inline |
| RunEffect(HapticEffectID effect, Uint32 iterations) | SDL::Haptic | inline |
| SetAutocenter(int autocenter) | SDL::Haptic | inline |
| SetGain(int gain) | SDL::Haptic | inline |
| StopEffect(HapticEffectID effect) | SDL::Haptic | inline |
| StopEffects() | SDL::Haptic | inline |
| StopRumble() | SDL::Haptic | inline |
| UpdateEffect(HapticEffectID effect, const HapticEffect &data) | SDL::Haptic | inline |
| ~Haptic() | SDL::Haptic | inline |
| ~HapticRef() | SDL::HapticRef | inline |