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SDL3pp
A slim C++ wrapper for SDL3
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Semi-safe reference for Haptic.


Public Member Functions | |
| HapticRef (HapticParam resource) | |
| Constructs from HapticParam. More... | |
| HapticRef (const HapticRef &other) | |
| Copy constructor. | |
| ~HapticRef () | |
| Destructor. | |
Public Member Functions inherited from SDL::Haptic | |
| constexpr | Haptic ()=default |
| Default ctor. | |
| constexpr | Haptic (const HapticRaw resource) |
| Constructs from HapticParam. More... | |
| constexpr | Haptic (const Haptic &other)=delete |
| Copy constructor. | |
| constexpr | Haptic (Haptic &&other) |
| Move constructor. | |
| constexpr | Haptic (const HapticRef &other)=delete |
| constexpr | Haptic (HapticRef &&other)=delete |
| Haptic (HapticID instance_id) | |
| Open a haptic device for use. More... | |
| Haptic (JoystickParam joystick) | |
| Open a haptic device for use from a joystick device. More... | |
| ~Haptic () | |
| Destructor. | |
| Haptic & | operator= (Haptic other) |
| Assignment operator. | |
| constexpr HapticRaw | get () const |
| Retrieves underlying HapticRaw. | |
| constexpr HapticRaw | release () |
| Retrieves underlying HapticRaw and clear this. | |
| constexpr auto | operator<=> (const Haptic &other) const =default |
| Comparison. | |
| constexpr bool | operator== (std::nullptr_t _) const |
| Comparison. | |
| constexpr | operator bool () const |
| Converts to bool. | |
| constexpr | operator HapticParam () const |
| Converts to HapticParam. | |
| void | Close () |
| Close a haptic device previously opened with Haptic.Haptic(). More... | |
| HapticID | GetID () |
| Get the instance ID of an opened haptic device. More... | |
| const char * | GetName () |
| Get the implementation dependent name of a haptic device. More... | |
| int | GetMaxEffects () |
| Get the number of effects a haptic device can store. More... | |
| int | GetMaxEffectsPlaying () |
| Get the number of effects a haptic device can play at the same time. More... | |
| Uint32 | GetFeatures () |
| Get the haptic device's supported features in bitwise manner. More... | |
| int | GetNumAxes () |
| Get the number of haptic axes the device has. More... | |
| bool | EffectSupported (const HapticEffect &effect) |
| Check to see if an effect is supported by a haptic device. More... | |
| int | CreateEffect (const HapticEffect &effect) |
| Create a new haptic effect on a specified device. More... | |
| void | UpdateEffect (int effect, const HapticEffect &data) |
| Update the properties of an effect. More... | |
| void | RunEffect (int effect, Uint32 iterations) |
| Run the haptic effect on its associated haptic device. More... | |
| void | StopEffect (int effect) |
| Stop the haptic effect on its associated haptic device. More... | |
| void | DestroyEffect (int effect) |
| Destroy a haptic effect on the device. More... | |
| bool | GetEffectStatus (int effect) |
| Get the status of the current effect on the specified haptic device. More... | |
| void | SetGain (int gain) |
| Set the global gain of the specified haptic device. More... | |
| void | SetAutocenter (int autocenter) |
| Set the global autocenter of the device. More... | |
| void | Pause () |
| Pause a haptic device. More... | |
| void | Resume () |
| Resume a haptic device. More... | |
| void | StopEffects () |
| Stop all the currently playing effects on a haptic device. More... | |
| bool | RumbleSupported () |
| Check whether rumble is supported on a haptic device. More... | |
| void | InitRumble () |
| Initialize a haptic device for simple rumble playback. More... | |
| void | PlayRumble (float strength, Uint32 length) |
| Run a simple rumble effect on a haptic device. More... | |
| void | StopRumble () |
| Stop the simple rumble on a haptic device. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from SDL::Haptic | |
| static Haptic | OpenFromMouse () |
| Try to open a haptic device from the current mouse. More... | |
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inline |
| resource | a HapticRaw or Haptic. |
This does not takes ownership!