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constexpr | GPUDevice ()=default |
| | Default ctor.
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| constexpr | GPUDevice (const GPUDeviceRaw resource) |
| | Constructs from GPUDeviceParam. More...
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constexpr | GPUDevice (const GPUDevice &other)=delete |
| | Copy constructor.
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constexpr | GPUDevice (GPUDevice &&other) |
| | Move constructor.
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constexpr | GPUDevice (const GPUDeviceRef &other)=delete |
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constexpr | GPUDevice (GPUDeviceRef &&other)=delete |
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| | GPUDevice (GPUShaderFormat format_flags, bool debug_mode, StringParam name) |
| | Creates a GPU context. More...
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| | GPUDevice (PropertiesParam props) |
| | Creates a GPU context. More...
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| ~GPUDevice () |
| | Destructor.
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GPUDevice & | operator= (GPUDevice other) |
| | Assignment operator.
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constexpr GPUDeviceRaw | get () const |
| | Retrieves underlying GPUDeviceRaw.
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constexpr GPUDeviceRaw | release () |
| | Retrieves underlying GPUDeviceRaw and clear this.
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constexpr auto | operator<=> (const GPUDevice &other) const =default |
| | Comparison.
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constexpr bool | operator== (std::nullptr_t _) const |
| | Comparison.
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constexpr | operator bool () const |
| | Converts to bool.
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constexpr | operator GPUDeviceParam () const |
| | Converts to GPUDeviceParam.
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| void | Destroy () |
| | Destroys a GPU context previously returned by GPUDevice.GPUDevice. More...
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| const char * | GetDriver () |
| | Returns the name of the backend used to create this GPU context. More...
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| GPUShaderFormat | GetShaderFormats () |
| | Returns the supported shader formats for this GPU context. More...
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| GPUComputePipeline | CreateComputePipeline (const GPUComputePipelineCreateInfo &createinfo) |
| | Creates a pipeline object to be used in a compute workflow. More...
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| GPUGraphicsPipeline | CreateGraphicsPipeline (const GPUGraphicsPipelineCreateInfo &createinfo) |
| | Creates a pipeline object to be used in a graphics workflow. More...
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| GPUSampler | CreateSampler (const GPUSamplerCreateInfo &createinfo) |
| | Creates a sampler object to be used when binding textures in a graphics workflow. More...
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| GPUShader | CreateShader (const GPUShaderCreateInfo &createinfo) |
| | Creates a shader to be used when creating a graphics pipeline. More...
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| GPUTexture | CreateTexture (const GPUTextureCreateInfo &createinfo) |
| | Creates a texture object to be used in graphics or compute workflows. More...
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| GPUBuffer | CreateBuffer (const GPUBufferCreateInfo &createinfo) |
| | Creates a buffer object to be used in graphics or compute workflows. More...
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| GPUTransferBuffer | CreateTransferBuffer (const GPUTransferBufferCreateInfo &createinfo) |
| | Creates a transfer buffer to be used when uploading to or downloading from graphics resources. More...
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| void | SetBufferName (GPUBuffer buffer, StringParam text) |
| | Sets an arbitrary string constant to label a buffer. More...
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| void | SetTextureName (GPUTexture texture, StringParam text) |
| | Sets an arbitrary string constant to label a texture. More...
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| void | ReleaseTexture (GPUTexture texture) |
| | Frees the given texture as soon as it is safe to do so. More...
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| void | ReleaseSampler (GPUSampler sampler) |
| | Frees the given sampler as soon as it is safe to do so. More...
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| void | ReleaseBuffer (GPUBuffer buffer) |
| | Frees the given buffer as soon as it is safe to do so. More...
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| void | ReleaseTransferBuffer (GPUTransferBuffer transfer_buffer) |
| | Frees the given transfer buffer as soon as it is safe to do so. More...
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| void | ReleaseComputePipeline (GPUComputePipeline compute_pipeline) |
| | Frees the given compute pipeline as soon as it is safe to do so. More...
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| void | ReleaseShader (GPUShader shader) |
| | Frees the given shader as soon as it is safe to do so. More...
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| void | ReleaseGraphicsPipeline (GPUGraphicsPipeline graphics_pipeline) |
| | Frees the given graphics pipeline as soon as it is safe to do so. More...
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| GPUCommandBuffer | AcquireCommandBuffer () |
| | Acquire a command buffer. More...
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| void * | MapTransferBuffer (GPUTransferBuffer transfer_buffer, bool cycle) |
| | Maps a transfer buffer into application address space. More...
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| void | UnmapTransferBuffer (GPUTransferBuffer transfer_buffer) |
| | Unmaps a previously mapped transfer buffer. More...
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| bool | WindowSupportsSwapchainComposition (WindowParam window, GPUSwapchainComposition swapchain_composition) |
| | Determines whether a swapchain composition is supported by the window. More...
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| bool | WindowSupportsPresentMode (WindowParam window, GPUPresentMode present_mode) |
| | Determines whether a presentation mode is supported by the window. More...
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| void | ClaimWindow (WindowParam window) |
| | Claims a window, creating a swapchain structure for it. More...
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| void | ReleaseWindow (WindowParam window) |
| | Unclaims a window, destroying its swapchain structure. More...
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| bool | SetSwapchainParameters (WindowParam window, GPUSwapchainComposition swapchain_composition, GPUPresentMode present_mode) |
| | Changes the swapchain parameters for the given claimed window. More...
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| bool | SetAllowedFramesInFlight (Uint32 allowed_frames_in_flight) |
| | Configures the maximum allowed number of frames in flight. More...
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| GPUTextureFormat | GetSwapchainTextureFormat (WindowParam window) |
| | Obtains the texture format of the swapchain for the given window. More...
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| void | WaitForSwapchain (WindowParam window) |
| | Blocks the thread until a swapchain texture is available to be acquired. More...
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| void | WaitForIdle () |
| | Blocks the thread until the GPU is completely idle. More...
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| void | WaitForFences (bool wait_all, std::span< GPUFence *const > fences) |
| | Blocks the thread until the given fences are signaled. More...
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| bool | QueryFence (GPUFence *fence) |
| | Checks the status of a fence. More...
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| void | ReleaseFence (GPUFence *fence) |
| | Releases a fence obtained from GPUCommandBuffer.SubmitAndAcquireFence. More...
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| bool | TextureSupportsFormat (GPUTextureFormat format, GPUTextureType type, GPUTextureUsageFlags usage) |
| | Determines whether a texture format is supported for a given type and usage. More...
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| bool | TextureSupportsSampleCount (GPUTextureFormat format, GPUSampleCount sample_count) |
| | Determines if a sample count for a texture format is supported. More...
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| void | GDKSuspendGPU () |
| | Call this to suspend GPU operation on Xbox when you receive the EVENT_DID_ENTER_BACKGROUND event. More...
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| void | GDKResumeGPU () |
| | Call this to resume GPU operation on Xbox when you receive the EVENT_WILL_ENTER_FOREGROUND event. More...
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