Properties for GPUTexture creation.
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◆ CREATE_D3D12_CLEAR_A_FLOAT
| auto SDL::prop::GPUTexture::CREATE_D3D12_CLEAR_A_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT
◆ CREATE_D3D12_CLEAR_B_FLOAT
| auto SDL::prop::GPUTexture::CREATE_D3D12_CLEAR_B_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT
◆ CREATE_D3D12_CLEAR_DEPTH_FLOAT
| auto SDL::prop::GPUTexture::CREATE_D3D12_CLEAR_DEPTH_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT
◆ CREATE_D3D12_CLEAR_G_FLOAT
| auto SDL::prop::GPUTexture::CREATE_D3D12_CLEAR_G_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT
◆ CREATE_D3D12_CLEAR_R_FLOAT
| auto SDL::prop::GPUTexture::CREATE_D3D12_CLEAR_R_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT
◆ CREATE_D3D12_CLEAR_STENCIL_NUMBER
| auto SDL::prop::GPUTexture::CREATE_D3D12_CLEAR_STENCIL_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER