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SDL3pp
A slim C++ wrapper for SDL3
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Constants for Properties keys. More...
Namespaces | |
| namespace | appMetaData |
| Metadata property names for application. | |
| namespace | Audio |
| Properties for configuring audio loading. | |
| namespace | AudioStream |
| Properties for AudioStream. | |
| namespace | Display |
| Properties for Display. | |
| namespace | FileDialog |
| Properties for file dialogs. | |
| namespace | Font |
| Properties for Font. | |
| namespace | GamepadCap |
| Gamepad capability properties. | |
| namespace | GPUDevice |
| Properties for GPUDevice creation and information. | |
| namespace | GpuTextEngine |
| Properties for GPUTextEngine. | |
| namespace | Hidapi |
| HIDAPI properties. | |
| namespace | IOStream |
| Properties for IOStream. | |
| namespace | JoystickCap |
| Joystick capability properties. | |
| namespace | Mixer |
| Properties for Mixer. | |
| namespace | Play |
| Properties that can be used in the options parameter of Track.Play(). | |
| namespace | Process |
| Properties for processes. | |
| namespace | Renderer |
| Properties for Renderer. | |
| namespace | RendererTextEngine |
| Properties for RendererTextEngine. | |
| namespace | Surface |
| Properties for Surface. | |
| namespace | TextInput |
| Properties for text input to be used on StartTextInputWithProperties. | |
| namespace | Texture |
| Properties for Texture. | |
| namespace | Window |
| Properties for Window. | |
Constants for Properties keys.
All subnamespaces in prop are intended to be used as namespaces for properties related to a specific type of object. For example, prop::Surface contains properties related to surfaces.