SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented namespace members with links to the namespaces they belong to:
- l -
LIBUSB_DEVICE_HANDLE_POINTER :
SDL::prop::Hidapi
LOAD_CLOSEIO_BOOLEAN :
SDL::prop::Audio
LOAD_IOSTREAM_POINTER :
SDL::prop::Audio
LOAD_PREDECODE_BOOLEAN :
SDL::prop::Audio
LOAD_PREFERRED_MIXER_POINTER :
SDL::prop::Audio
LOAD_SKIP_METADATA_TAGS_BOOLEAN :
SDL::prop::Audio
LoadANIAnimation_IO() :
SDL
LoadAnimation() :
SDL
LoadAnimation_IO() :
SDL
LoadAnimationTyped_IO() :
SDL
LoadAPNGAnimation_IO() :
SDL
LoadAudio() :
SDL
LoadAudio_IO() :
SDL
LoadAudioNoCopy() :
SDL
LoadAudioWithProperties() :
SDL
LoadAVIF_IO() :
SDL
LoadAVIFAnimation_IO() :
SDL
LoadBMP() :
SDL
LoadBMP_IO() :
SDL
LoadCUR_IO() :
SDL
LoadFile() :
SDL
LoadFile_IO() :
SDL
LoadFileAs() :
SDL
LoadFileAsync() :
SDL
LoadFunction() :
SDL
LoadGIF_IO() :
SDL
LoadGIFAnimation_IO() :
SDL
LoadGPUTexture() :
SDL
LoadICO_IO() :
SDL
LoadJPG_IO() :
SDL
LoadJXL_IO() :
SDL
LoadLBM_IO() :
SDL
LoadObject() :
SDL
LoadPCX_IO() :
SDL
LoadPNG() :
SDL
LoadPNG_IO() :
SDL
LoadPNM_IO() :
SDL
LoadQOI_IO() :
SDL
LoadRawAudio() :
SDL
LoadRawAudio_IO() :
SDL
LoadRawAudioNoCopy() :
SDL
LoadSizedSVG_IO() :
SDL
LoadSurface() :
SDL
LoadSurface_IO() :
SDL
LoadSurfaceTyped_IO() :
SDL
LoadSVG_IO() :
SDL
LoadTexture() :
SDL
LoadTexture_IO() :
SDL
LoadTextureTyped_IO() :
SDL
LoadTGA_IO() :
SDL
LoadTIF_IO() :
SDL
LoadTrustedPNG() :
SDL
LoadTrustedPNG_IO() :
SDL
LoadWAV() :
SDL
LoadWAV_IO() :
SDL
LoadWEBP_IO() :
SDL
LoadWEBPAnimation_IO() :
SDL
LoadXCF_IO() :
SDL
LoadXPM_IO() :
SDL
LoadXV_IO() :
SDL
Locale :
SDL
LOCATION_STRING :
SDL::prop::FileDialog
LockAudioStream() :
SDL
LockJoysticks() :
SDL
LockMixer() :
SDL
LockMutex() :
SDL
LockProperties() :
SDL
LockRWLockForReading() :
SDL
LockRWLockForWriting() :
SDL
LockSurface() :
SDL
LockTexture() :
SDL
LockTextureToSurface() :
SDL
Log() :
SDL
log() :
SDL
log10() :
SDL
LOG_CATEGORY_APPLICATION :
SDL
LOG_CATEGORY_ASSERT :
SDL
LOG_CATEGORY_AUDIO :
SDL
LOG_CATEGORY_CUSTOM :
SDL
LOG_CATEGORY_ERROR :
SDL
LOG_CATEGORY_GPU :
SDL
LOG_CATEGORY_INPUT :
SDL
LOG_CATEGORY_RENDER :
SDL
LOG_CATEGORY_RESERVED10 :
SDL
LOG_CATEGORY_RESERVED2 :
SDL
LOG_CATEGORY_RESERVED3 :
SDL
LOG_CATEGORY_RESERVED4 :
SDL
LOG_CATEGORY_RESERVED5 :
SDL
LOG_CATEGORY_RESERVED6 :
SDL
LOG_CATEGORY_RESERVED7 :
SDL
LOG_CATEGORY_RESERVED8 :
SDL
LOG_CATEGORY_RESERVED9 :
SDL
LOG_CATEGORY_SYSTEM :
SDL
LOG_CATEGORY_TEST :
SDL
LOG_CATEGORY_VIDEO :
SDL
LOG_PRIORITY_COUNT :
SDL
LOG_PRIORITY_CRITICAL :
SDL
LOG_PRIORITY_DEBUG :
SDL
LOG_PRIORITY_ERROR :
SDL
LOG_PRIORITY_INFO :
SDL
LOG_PRIORITY_INVALID :
SDL
LOG_PRIORITY_TRACE :
SDL
LOG_PRIORITY_VERBOSE :
SDL
LOG_PRIORITY_WARN :
SDL
LogCategoryRaw :
SDL
LogCritical() :
SDL
LogDebug() :
SDL
LogError() :
SDL
LOGICAL_PRESENTATION_DISABLED :
SDL
LOGICAL_PRESENTATION_INTEGER_SCALE :
SDL
LOGICAL_PRESENTATION_LETTERBOX :
SDL
LOGICAL_PRESENTATION_OVERSCAN :
SDL
LOGICAL_PRESENTATION_STRETCH :
SDL
LogInfo() :
SDL
LogMessage() :
SDL
LogOutputCB :
SDL
LogOutputFunction :
SDL
LogPriority :
SDL
LogTrace() :
SDL
LogUnformatted() :
SDL
LogVerbose() :
SDL
LogWarn() :
SDL
LOOP_COUNT_NUMBER :
SDL::prop::AnimationDecoder::Metadata
LOOP_START_FRAME_NUMBER :
SDL::prop::Play
LOOP_START_MILLISECOND_NUMBER :
SDL::prop::Play
LOOPS_NUMBER :
SDL::prop::Play
lround() :
SDL
ltoa() :
SDL
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