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constexpr | Renderer ()=default |
| Default ctor.
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constexpr | Renderer (const RendererRaw resource) |
| Constructs from RendererParam. More...
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constexpr | Renderer (const Renderer &other)=delete |
| Copy constructor.
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constexpr | Renderer (Renderer &&other) |
| Move constructor.
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constexpr | Renderer (const RendererRef &other)=delete |
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constexpr | Renderer (RendererRef &&other)=delete |
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| Renderer (WindowParam window) |
| Create a 2D rendering context for a window. More...
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| Renderer (WindowParam window, StringParam name) |
| Create a 2D rendering context for a window. More...
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| Renderer (PropertiesParam props) |
| Create a 2D rendering context for a window, with the specified properties. More...
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| Renderer (SurfaceParam surface) |
| Create a 2D software rendering context for a surface. More...
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| ~Renderer () |
| Destructor.
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Renderer & | operator= (Renderer other) |
| Assignment operator.
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constexpr RendererRaw | get () const |
| Retrieves underlying RendererRaw.
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constexpr RendererRaw | release () |
| Retrieves underlying RendererRaw and clear this.
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constexpr auto | operator<=> (const Renderer &other) const =default |
| Comparison.
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constexpr bool | operator== (std::nullptr_t _) const |
| Comparison.
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constexpr | operator bool () const |
| Converts to bool.
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constexpr | operator RendererParam () const |
| Converts to RendererParam.
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void | Destroy () |
| Destroy the rendering context for a window and free all associated textures. More...
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WindowRef | GetWindow () |
| Get the window associated with a renderer. More...
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const char * | GetName () const |
| Get the name of a renderer. More...
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Point | GetOutputSize () const |
| Get the output size in pixels of a rendering context. More...
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void | GetOutputSize (int *w, int *h) const |
| Get the output size in pixels of a rendering context. More...
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Point | GetCurrentOutputSize () const |
| Get the current output size in pixels of a rendering context. More...
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void | GetCurrentOutputSize (int *w, int *h) const |
| Get the current output size in pixels of a rendering context. More...
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PropertiesRef | GetProperties () const |
| Get the properties associated with a renderer. More...
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void | ResetTarget () |
| Set target texture back to window. More...
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void | SetTarget (TextureParam texture) |
| Set a texture as the current rendering target. More...
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Texture | GetTarget () const |
| Get the current render target. More...
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void | SetLogicalPresentation (const PointRaw &size, RendererLogicalPresentation mode) |
| Set a device-independent resolution and presentation mode for rendering. More...
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void | GetLogicalPresentation (PointRaw *size, RendererLogicalPresentation *mode) |
| Get device independent resolution and presentation mode for rendering. More...
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void | GetLogicalPresentation (int *w, int *h, RendererLogicalPresentation *mode) const |
| Get device independent resolution and presentation mode for rendering. More...
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FRect | GetLogicalPresentationRect () const |
| Get the final presentation rectangle for rendering. More...
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FPoint | RenderCoordinatesFromWindow (const FPointRaw &window_coord) const |
| Get a point in render coordinates when given a point in window coordinates. More...
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FPoint | RenderCoordinatesToWindow (const FPointRaw &coord) const |
| Get a point in window coordinates when given a point in render coordinates. More...
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void | ConvertEventToRenderCoordinates (Event *event) const |
| Convert the coordinates in an event to render coordinates. More...
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void | ResetViewport () |
| Reset the drawing area for rendering to the entire target. More...
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void | SetViewport (OptionalRef< const RectRaw > rect) |
| Set the drawing area for rendering on the current target. More...
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Rect | GetViewport () const |
| Get the drawing area for the current target. More...
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bool | IsViewportSet () const |
| Return whether an explicit rectangle was set as the viewport. More...
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Rect | GetSafeArea () const |
| Get the safe area for rendering within the current viewport. More...
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void | ResetClipRect () |
| Reset the clip rectangle for rendering to the entire render target. More...
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void | SetClipRect (OptionalRef< const RectRaw > rect) |
| Set the clip rectangle for rendering on the specified target. More...
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Rect | GetClipRect () const |
| Get the clip rectangle for the current target. More...
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bool | IsClipEnabled () const |
| Get whether clipping is enabled on the given render target. More...
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void | SetScale (const FPointRaw &scale) |
| Set the drawing scale for rendering on the current target. More...
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FPoint | GetScale () const |
| Get the drawing scale for the current target. More...
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void | GetScale (float *scaleX, float *scaleY) const |
| Get the drawing scale for the current target. More...
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void | SetDrawColor (ColorRaw c) |
| Set the color used for drawing operations. More...
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void | SetDrawColorFloat (const FColorRaw &c) |
| Set the color used for drawing operations (Rect, Line and Clear). More...
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Color | GetDrawColor () const |
| Get the color used for drawing operations (Rect, Line and Clear). More...
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void | GetDrawColor (Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) const |
| Get the color used for drawing operations (Rect, Line and Clear). More...
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FColor | GetDrawColorFloat () const |
| Get the color used for drawing operations (Rect, Line and Clear). More...
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void | GetDrawColorFloat (float *r, float *g, float *b, float *a) const |
| Get the color used for drawing operations (Rect, Line and Clear). More...
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void | SetColorScale (float scale) |
| Set the color scale used for render operations. More...
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float | GetColorScale () const |
| Get the color scale used for render operations. More...
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void | SetDrawBlendMode (BlendMode blendMode) |
| Set the blend mode used for drawing operations (Fill and Line). More...
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BlendMode | GetDrawBlendMode () const |
| Get the blend mode used for drawing operations. More...
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void | RenderClear () |
| Clear the current rendering target with the drawing color. More...
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void | RenderPoint (const FPointRaw &p) |
| Draw a point on the current rendering target at subpixel precision. More...
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void | RenderPoints (SpanRef< const FPointRaw > points) |
| Draw multiple points on the current rendering target at subpixel precision. More...
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void | RenderLine (const FPointRaw &p1, const FPointRaw &p2) |
| Draw a line on the current rendering target at subpixel precision. More...
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void | RenderLines (SpanRef< const FPointRaw > points) |
| Draw a series of connected lines on the current rendering target at subpixel precision. More...
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void | RenderRect (OptionalRef< const FRectRaw > rect) |
| Draw a rectangle on the current rendering target at subpixel precision. More...
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void | RenderRects (SpanRef< const FRectRaw > rects) |
| Draw some number of rectangles on the current rendering target at subpixel precision. More...
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void | RenderFillRect (OptionalRef< const FRectRaw > rect) |
| Fill a rectangle on the current rendering target with the drawing color at subpixel precision. More...
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void | RenderFillRects (SpanRef< const FRectRaw > rects) |
| Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision. More...
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void | RenderTexture (TextureParam texture, OptionalRef< const FRectRaw > srcrect, OptionalRef< const FRectRaw > dstrect) |
| Copy a portion of the texture to the current rendering target at subpixel precision. More...
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void | RenderTextureRotated (TextureParam texture, OptionalRef< const FRectRaw > srcrect, OptionalRef< const FRectRaw > dstrect, double angle, OptionalRef< const FPointRaw > center, FlipMode flip=FlipMode::SDL_FLIP_NONE) |
| Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision. More...
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void | RenderTextureAffine (TextureParam texture, OptionalRef< const FRectRaw > srcrect, OptionalRef< const FPointRaw > origin, OptionalRef< const FPointRaw > right, OptionalRef< const FPointRaw > down) |
| Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision. More...
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void | RenderTextureTiled (TextureParam texture, OptionalRef< const FRectRaw > srcrect, float scale, OptionalRef< const FRectRaw > dstrect) |
| Tile a portion of the texture to the current rendering target at subpixel precision. More...
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void | RenderTexture9Grid (TextureParam texture, OptionalRef< const FRectRaw > srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, OptionalRef< const FRectRaw > dstrect) |
| Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision. More...
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void | RenderGeometry (TextureParam texture, std::span< const Vertex > vertices, std::span< const int > indices={}) |
| Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (Texture.SetColorMod and Texture.SetAlphaMod are ignored). More...
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void | RenderGeometryRaw (TextureParam texture, const float *xy, int xy_stride, const FColor *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices) |
| Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (Texture.SetColorMod and Texture.SetAlphaMod are ignored). More...
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Surface | ReadPixels (OptionalRef< const RectRaw > rect={}) const |
| Read pixels from the current rendering target. More...
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void | Present () |
| Update the screen with any rendering performed since the previous call. More...
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void | Flush () |
| Force the rendering context to flush any pending commands and state. More...
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void | SetVSync (int vsync) |
| Toggle VSync of the given renderer. More...
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int | GetVSync () const |
| Get VSync of the given renderer. More...
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void | RenderDebugText (const FPointRaw &p, StringParam str) |
| Draw debug text to an Renderer. More...
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template<class... ARGS> |
void | RenderDebugTextFormat (const FPointRaw &p, std::string_view fmt, ARGS... args) |
| Draw debug text to an Renderer. More...
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Texture | CreateTexture (PixelFormat format, TextureAccess access, const PointRaw &size) |
| Create a texture for a rendering context. More...
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Texture | CreateTextureFromSurface (SurfaceParam surface) |
| Create a texture from an existing surface. More...
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Texture | CreateTextureWithProperties (PropertiesParam props) |
| Create a texture for a rendering context with the specified properties. More...
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void * | GetRenderMetalLayer () |
| Get the CAMetalLayer associated with the given Metal renderer. More...
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void * | GetRenderMetalCommandEncoder () |
| Get the Metal command encoder for the current frame. More...
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void | AddVulkanRenderSemaphores (Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore) |
| Add a set of synchronization semaphores for the current frame. More...
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