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| | RendererRef (RendererParam resource) |
| | Constructs from RendererParam. More...
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| RendererRef (const RendererRef &other) |
| | Copy constructor.
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| ~RendererRef () |
| | Destructor.
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constexpr | Renderer ()=default |
| | Default ctor.
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| constexpr | Renderer (const RendererRaw resource) |
| | Constructs from RendererParam. More...
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constexpr | Renderer (const Renderer &other)=delete |
| | Copy constructor.
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constexpr | Renderer (Renderer &&other) |
| | Move constructor.
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constexpr | Renderer (const RendererRef &other)=delete |
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constexpr | Renderer (RendererRef &&other)=delete |
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| | Renderer (WindowParam window) |
| | Create a 2D rendering context for a window. More...
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| | Renderer (WindowParam window, StringParam name) |
| | Create a 2D rendering context for a window. More...
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| | Renderer (PropertiesParam props) |
| | Create a 2D rendering context for a window, with the specified properties. More...
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| | Renderer (SurfaceParam surface) |
| | Create a 2D software rendering context for a surface. More...
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| ~Renderer () |
| | Destructor.
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Renderer & | operator= (Renderer other) |
| | Assignment operator.
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constexpr RendererRaw | get () const |
| | Retrieves underlying RendererRaw.
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constexpr RendererRaw | release () |
| | Retrieves underlying RendererRaw and clear this.
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constexpr auto | operator<=> (const Renderer &other) const =default |
| | Comparison.
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constexpr bool | operator== (std::nullptr_t _) const |
| | Comparison.
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constexpr | operator bool () const |
| | Converts to bool.
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constexpr | operator RendererParam () const |
| | Converts to RendererParam.
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| void | Destroy () |
| | Destroy the rendering context for a window and free all associated textures. More...
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| WindowRef | GetWindow () |
| | Get the window associated with a renderer. More...
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| const char * | GetName () const |
| | Get the name of a renderer. More...
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| PropertiesRef | GetProperties () const |
| | Get the properties associated with a renderer. More...
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| void | GetOutputSize (int *w, int *h) const |
| | Get the output size in pixels of a rendering context. More...
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| Point | GetOutputSize () const |
| | Get the output size in pixels of a rendering context. More...
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| void | GetCurrentOutputSize (int *w, int *h) const |
| | Get the current output size in pixels of a rendering context. More...
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| Point | GetCurrentOutputSize () const |
| | Get the current output size in pixels of a rendering context. More...
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| Texture | CreateTexture (PixelFormat format, TextureAccess access, const PointRaw &size) |
| | Create a texture for a rendering context. More...
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| Texture | CreateTextureFromSurface (SurfaceParam surface) |
| | Create a texture from an existing surface. More...
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| Texture | CreateTextureWithProperties (PropertiesParam props) |
| | Create a texture for a rendering context with the specified properties. More...
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| void | SetTarget (TextureParam texture) |
| | Set a texture as the current rendering target. More...
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| void | ResetTarget () |
| | Set target texture back to window. More...
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| Texture | GetTarget () const |
| | Get the current render target. More...
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| void | SetLogicalPresentation (const PointRaw &size, RendererLogicalPresentation mode) |
| | Set a device-independent resolution and presentation mode for rendering. More...
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| void | GetLogicalPresentation (int *w, int *h, RendererLogicalPresentation *mode) const |
| | Get device independent resolution and presentation mode for rendering. More...
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| void | GetLogicalPresentation (PointRaw *size, RendererLogicalPresentation *mode) |
| | Get device independent resolution and presentation mode for rendering. More...
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| FRect | GetLogicalPresentationRect () const |
| | Get the final presentation rectangle for rendering. More...
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| FPoint | RenderCoordinatesFromWindow (const FPointRaw &window_coord) const |
| | Get a point in render coordinates when given a point in window coordinates. More...
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| FPoint | RenderCoordinatesToWindow (const FPointRaw &coord) const |
| | Get a point in window coordinates when given a point in render coordinates. More...
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| void | ConvertEventToRenderCoordinates (Event *event) const |
| | Convert the coordinates in an event to render coordinates. More...
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| void | SetViewport (OptionalRef< const RectRaw > rect) |
| | Set the drawing area for rendering on the current target. More...
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| void | ResetViewport () |
| | Reset the drawing area for rendering to the entire target. More...
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| Rect | GetViewport () const |
| | Get the drawing area for the current target. More...
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| bool | ViewportSet () const |
| | Return whether an explicit rectangle was set as the viewport. More...
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| Rect | GetSafeArea () const |
| | Get the safe area for rendering within the current viewport. More...
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| void | SetClipRect (OptionalRef< const RectRaw > rect) |
| | Set the clip rectangle for rendering on the specified target. More...
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| void | ResetClipRect () |
| | Reset the clip rectangle for rendering to the entire render target. More...
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| Rect | GetClipRect () const |
| | Get the clip rectangle for the current target. More...
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| bool | IsClipEnabled () const |
| | Get whether clipping is enabled on the given render target. More...
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| void | SetScale (const FPointRaw &scale) |
| | Set the drawing scale for rendering on the current target. More...
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| void | GetScale (float *scaleX, float *scaleY) const |
| | Get the drawing scale for the current target. More...
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| FPoint | GetScale () const |
| | Get the drawing scale for the current target. More...
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| void | SetDrawColor (ColorRaw c) |
| | Set the color used for drawing operations. More...
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| void | SetDrawColorFloat (const FColorRaw &c) |
| | Set the color used for drawing operations (Rect, Line and Clear). More...
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| void | GetDrawColor (Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) const |
| | Get the color used for drawing operations (Rect, Line and Clear). More...
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| Color | GetDrawColor () const |
| | Get the color used for drawing operations (Rect, Line and Clear). More...
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| void | GetDrawColorFloat (float *r, float *g, float *b, float *a) const |
| | Get the color used for drawing operations (Rect, Line and Clear). More...
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| FColor | GetDrawColorFloat () const |
| | Get the color used for drawing operations (Rect, Line and Clear). More...
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| void | SetColorScale (float scale) |
| | Set the color scale used for render operations. More...
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| float | GetColorScale () const |
| | Get the color scale used for render operations. More...
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| void | SetDrawBlendMode (BlendMode blendMode) |
| | Set the blend mode used for drawing operations (Fill and Line). More...
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| BlendMode | GetDrawBlendMode () const |
| | Get the blend mode used for drawing operations. More...
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| void | RenderClear () |
| | Clear the current rendering target with the drawing color. More...
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| void | RenderPoint (const FPointRaw &p) |
| | Draw a point on the current rendering target at subpixel precision. More...
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| void | RenderPoints (SpanRef< const FPointRaw > points) |
| | Draw multiple points on the current rendering target at subpixel precision. More...
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| void | RenderLine (const FPointRaw &p1, const FPointRaw &p2) |
| | Draw a line on the current rendering target at subpixel precision. More...
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| void | RenderLines (SpanRef< const FPointRaw > points) |
| | Draw a series of connected lines on the current rendering target at subpixel precision. More...
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| void | RenderRect (OptionalRef< const FRectRaw > rect) |
| | Draw a rectangle on the current rendering target at subpixel precision. More...
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| void | RenderRects (SpanRef< const FRectRaw > rects) |
| | Draw some number of rectangles on the current rendering target at subpixel precision. More...
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| void | RenderFillRect (OptionalRef< const FRectRaw > rect) |
| | Fill a rectangle on the current rendering target with the drawing color at subpixel precision. More...
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| void | RenderFillRects (SpanRef< const FRectRaw > rects) |
| | Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision. More...
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| void | RenderTexture (TextureParam texture, OptionalRef< const FRectRaw > srcrect, OptionalRef< const FRectRaw > dstrect) |
| | Copy a portion of the texture to the current rendering target at subpixel precision. More...
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| void | RenderTextureRotated (TextureParam texture, OptionalRef< const FRectRaw > srcrect, OptionalRef< const FRectRaw > dstrect, double angle, OptionalRef< const FPointRaw > center, FlipMode flip=FlipMode::SDL_FLIP_NONE) |
| | Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision. More...
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| void | RenderTextureAffine (TextureParam texture, OptionalRef< const FRectRaw > srcrect, OptionalRef< const FPointRaw > origin, OptionalRef< const FPointRaw > right, OptionalRef< const FPointRaw > down) |
| | Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision. More...
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| void | RenderTextureTiled (TextureParam texture, OptionalRef< const FRectRaw > srcrect, float scale, OptionalRef< const FRectRaw > dstrect) |
| | Tile a portion of the texture to the current rendering target at subpixel precision. More...
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| void | RenderTexture9Grid (TextureParam texture, OptionalRef< const FRectRaw > srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, OptionalRef< const FRectRaw > dstrect) |
| | Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision. More...
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| void | RenderGeometry (TextureParam texture, std::span< const Vertex > vertices, std::span< const int > indices={}) |
| | Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (Texture.SetColorMod and Texture.SetAlphaMod are ignored). More...
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| void | RenderGeometryRaw (TextureParam texture, const float *xy, int xy_stride, const FColor *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices) |
| | Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (Texture.SetColorMod and Texture.SetAlphaMod are ignored). More...
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| Surface | ReadPixels (OptionalRef< const RectRaw > rect={}) const |
| | Read pixels from the current rendering target. More...
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| void | Present () |
| | Update the screen with any rendering performed since the previous call. More...
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| void | Flush () |
| | Force the rendering context to flush any pending commands and state. More...
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| void * | GetRenderMetalLayer () |
| | Get the CAMetalLayer associated with the given Metal renderer. More...
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| void * | GetRenderMetalCommandEncoder () |
| | Get the Metal command encoder for the current frame. More...
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| void | AddVulkanRenderSemaphores (Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore) |
| | Add a set of synchronization semaphores for the current frame. More...
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| void | SetVSync (int vsync) |
| | Toggle VSync of the given renderer. More...
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| int | GetVSync () const |
| | Get VSync of the given renderer. More...
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| void | RenderDebugText (const FPointRaw &p, StringParam str) |
| | Draw debug text to an Renderer. More...
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| template<class... ARGS> |
| void | RenderDebugTextFormat (const FPointRaw &p, std::string_view fmt, ARGS... args) |
| | Draw debug text to an Renderer. More...
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