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constexpr | RendererRef (const RendererRef &other) |
| Copy constructor.
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constexpr | RendererRef (RendererRef &&other) |
| Move constructor.
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constexpr | ~RendererRef ()=default |
| Default constructor.
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RendererRef & | operator= (RendererRef other) |
| Assignment operator.
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void | reset (SDL_Renderer *newResource={}) |
| Destroy the rendering context for a window and free all associated textures.
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| RendererBase (WindowRef window) |
| Create a 2D rendering context for a window.
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| RendererBase (WindowBase &window, StringParam name) |
| Create a 2D rendering context for a window.
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| RendererBase (PropertiesBase &props) |
| Create a 2D rendering context for a window, with the specified properties.
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| RendererBase (SurfaceBase &surface) |
| Create a 2D software rendering context for a surface.
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| RendererBase (WindowRef window) |
| Create a 2D rendering context for a window.
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| RendererBase (WindowBase &window, StringParam name) |
| Create a 2D rendering context for a window.
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| RendererBase (PropertiesBase &props) |
| Create a 2D rendering context for a window, with the specified properties.
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| RendererBase (SurfaceBase &surface) |
| Create a 2D software rendering context for a surface.
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WindowRef | GetWindow () |
| Get the window associated with a renderer.
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const char * | GetName () const |
| Get the name of a renderer.
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Point | GetOutputSize () const |
| Get the output size in pixels of a rendering context.
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void | GetOutputSize (int *w, int *h) const |
| Get the output size in pixels of a rendering context.
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Point | GetCurrentOutputSize () const |
| Get the current output size in pixels of a rendering context.
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void | GetCurrentOutputSize (int *w, int *h) const |
| Get the current output size in pixels of a rendering context.
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PropertiesRef | GetProperties () const |
| Get the properties associated with a renderer.
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void | ResetTarget () |
| Set target texture back to window.
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void | SetTarget (OptionalTexture texture) |
| Set a texture as the current rendering target.
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TextureRef | GetTarget () const |
| Get the current render target.
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void | SetLogicalPresentation (SDL_Point size, RendererLogicalPresentation mode) |
| Set a device-independent resolution and presentation mode for rendering.
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void | GetLogicalPresentation (SDL_Point *size, RendererLogicalPresentation *mode) |
| Get device independent resolution and presentation mode for rendering.
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void | GetLogicalPresentation (int *w, int *h, RendererLogicalPresentation *mode) const |
| Get device independent resolution and presentation mode for rendering.
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FRect | GetLogicalPresentationRect () const |
| Get the final presentation rectangle for rendering.
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FPoint | RenderCoordinatesFromWindow (const SDL_FPoint &window_coord) const |
| Get a point in render coordinates when given a point in window coordinates.
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FPoint | RenderCoordinatesToWindow (const SDL_FPoint &coord) const |
| Get a point in window coordinates when given a point in render coordinates.
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void | ConvertEventToRenderCoordinates (Event *event) const |
| Convert the coordinates in an event to render coordinates.
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void | ResetViewport () |
| Reset the drawing area for rendering to the entire target.
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void | SetViewport (OptionalRef< const SDL_Rect > rect) |
| Set the drawing area for rendering on the current target.
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Rect | GetViewport () const |
| Get the drawing area for the current target.
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bool | IsViewportSet () const |
| Return whether an explicit rectangle was set as the viewport.
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Rect | GetSafeArea () const |
| Get the safe area for rendering within the current viewport.
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void | ResetClipRect () |
| Reset the clip rectangle for rendering to the entire render target.
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void | SetClipRect (OptionalRef< const SDL_Rect > rect) |
| Set the clip rectangle for rendering on the specified target.
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Rect | GetClipRect () const |
| Get the clip rectangle for the current target.
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bool | IsClipEnabled () const |
| Get whether clipping is enabled on the given render target.
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void | SetScale (SDL_FPoint scale) |
| Set the drawing scale for rendering on the current target.
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FPoint | GetScale () const |
| Get the drawing scale for the current target.
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void | GetScale (float *scaleX, float *scaleY) const |
| Get the drawing scale for the current target.
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void | SetDrawColor (SDL_Color c) |
| Set the color used for drawing operations.
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void | SetDrawColor (SDL_FColor c) |
| Set the color used for drawing operations (Rect, Line and Clear).
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FColor | GetDrawColor () const |
| Get the color used for drawing operations (Rect, Line and Clear).
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void | GetDrawColor (SDL_Color *c) const |
| Get the color used for drawing operations (Rect, Line and Clear).
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void | GetDrawColor (SDL_FColor *c) const |
| Get the color used for drawing operations (Rect, Line and Clear).
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void | GetDrawColor (Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) const |
| Get the color used for drawing operations (Rect, Line and Clear).
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void | GetDrawColor (float *r, float *g, float *b, float *a) const |
| Get the color used for drawing operations (Rect, Line and Clear).
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void | SetColorScale (float scale) |
| Set the color scale used for render operations.
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float | GetColorScale () const |
| Get the color scale used for render operations.
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void | SetDrawBlendMode (BlendMode blendMode) |
| Set the blend mode used for drawing operations (Fill and Line).
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BlendMode | GetDrawBlendMode () const |
| Get the blend mode used for drawing operations.
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void | RenderClear () |
| Clear the current rendering target with the drawing color.
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void | RenderPoint (SDL_FPoint p) |
| Draw a point on the current rendering target at subpixel precision.
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void | RenderPoints (SpanRef< const SDL_FPoint > points) |
| Draw multiple points on the current rendering target at subpixel precision.
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void | RenderLine (SDL_FPoint p1, SDL_FPoint p2) |
| Draw a line on the current rendering target at subpixel precision.
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void | RenderLines (SpanRef< const SDL_FPoint > points) |
| Draw a series of connected lines on the current rendering target at subpixel precision.
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void | RenderRect (OptionalRef< const SDL_FRect > rect) |
| Draw a rectangle on the current rendering target at subpixel precision.
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void | RenderRects (SpanRef< const SDL_FRect > rects) |
| Draw some number of rectangles on the current rendering target at subpixel precision.
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void | RenderFillRect (OptionalRef< const SDL_FRect > rect) |
| Fill a rectangle on the current rendering target with the drawing color at subpixel precision.
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void | RenderFillRects (SpanRef< const SDL_FRect > rects) |
| Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.
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void | RenderTexture (TextureBase &texture, OptionalRef< const SDL_FRect > srcrect, OptionalRef< const SDL_FRect > dstrect) |
| Copy a portion of the texture to the current rendering target at subpixel precision.
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void | RenderTextureRotated (TextureBase &texture, OptionalRef< const SDL_FRect > srcrect, OptionalRef< const SDL_FRect > dstrect, double angle, OptionalRef< const SDL_FPoint > center={}, FlipMode flip=SDL_FLIP_NONE) |
| Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
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void | RenderTextureAffine (TextureBase &texture, OptionalRef< const SDL_FRect > srcrect, OptionalRef< const SDL_FPoint > origin, OptionalRef< const SDL_FPoint > right, OptionalRef< const SDL_FPoint > down) |
| Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
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void | RenderTextureTiled (TextureBase &texture, OptionalRef< const SDL_FRect > srcrect, float scale, OptionalRef< const SDL_FRect > dstrect) |
| Tile a portion of the texture to the current rendering target at subpixel precision.
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void | RenderTexture9Grid (TextureBase &texture, OptionalRef< const SDL_FRect > srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, OptionalRef< const SDL_FRect > dstrect) |
| Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.
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void | RenderGeometry (OptionalTexture texture, std::span< const Vertex > vertices, std::span< const int > indices={}) |
| Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (TextureBase.SetColorMod and TextureBase.SetAlphaMod are ignored).
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void | RenderGeometryRaw (OptionalTexture texture, const float *xy, int xy_stride, const FColor *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices) |
| Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (TextureBase.SetColorMod and TextureBase.SetAlphaMod are ignored).
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Surface | ReadPixels (OptionalRef< const SDL_Rect > rect={}) const |
| Read pixels from the current rendering target.
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void | Present () |
| Update the screen with any rendering performed since the previous call.
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void | Flush () |
| Force the rendering context to flush any pending commands and state.
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void | SetVSync (int vsync) |
| Toggle VSync of the given renderer.
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int | GetVSync () const |
| Get VSync of the given renderer.
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void | RenderDebugText (FPoint p, StringParam str) |
| Draw debug text to an RendererBase.
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template<class... ARGS> |
void | RenderDebugTextFormat (FPoint p, std::string_view fmt, ARGS... args) |
| Draw debug text to an SDL_Renderer.
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constexpr | Resource (T resource={}) |
| Constructs the underlying resource.
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constexpr | Resource (std::nullptr_t) |
| Equivalent to default ctor.
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constexpr | Resource (std::nullopt_t) |
| Equivalent to default ctor.
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| Resource (const Resource &other)=delete |
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| Resource (Resource &&other)=delete |
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constexpr | Resource (SDL_Renderer * resource={}) |
| Constructs the underlying resource.
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constexpr | Resource (std::nullptr_t) |
| Equivalent to default ctor.
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constexpr | Resource (std::nullopt_t) |
| Equivalent to default ctor.
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| Resource (const Resource &other)=delete |
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| Resource (Resource &&other)=delete |
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Resource & | operator= (const Resource &other)=delete |
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Resource & | operator= (Resource &&other)=delete |
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constexpr | operator bool () const |
| True if contains a valid resource.
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constexpr bool | operator== (const Resource &other) const=default |
| Comparison.
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constexpr bool | operator== (std::nullopt_t) const |
| Comparison.
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constexpr bool | operator== (std::nullptr_t) const |
| Comparison.
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constexpr SDL_Renderer * | get () const |
| Return contained resource;.
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constexpr SDL_Renderer * | release (SDL_Renderer * newResource={}) |
| Return contained resource and empties or replace value.
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constexpr const SDL_Renderer * | operator-> () const |
| Access to fields.
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constexpr SDL_Renderer * | operator-> () |
| Access to fields.
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