Here is a list of all documented functions with links to the class documentation for each member:
- d -
- data() : SDL::OwnArray< T >, SDL::Palette, SDL::SourceBytes, SDL::SpanRef< T >, SDL::TargetBytes
- data_as() : SDL::SourceBytes, SDL::TargetBytes
- DateTime() : SDL::DateTime
- DecodeAudio() : SDL::AudioDecoder
- DeleteString() : SDL::Text
- Destroy() : SDL::AsyncIOQueue, SDL::Audio, SDL::AudioDecoder, SDL::AudioStream, SDL::Condition, SDL::Cursor, SDL::Environment, SDL::GLContext, SDL::GPUDevice, SDL::GPURenderState, SDL::GPUTextEngine, SDL::Group, SDL::MetalView, SDL::Mixer, SDL::Mutex, SDL::Palette, SDL::Process, SDL::Properties, SDL::Renderer, SDL::RendererTextEngine, SDL::RWLock, SDL::Semaphore, SDL::Surface, SDL::SurfaceTextEngine, SDL::Text, SDL::TextEngine, SDL::Texture, SDL::Track, SDL::Tray, SDL::Window
- DestroyEffect() : SDL::Haptic
- DestroySurface() : SDL::Window
- Detach() : SDL::Thread
- DetachVirtualJoystick() : SDL::JoystickID
- DevicePaused() : SDL::AudioStream
- Dispatch() : SDL::GPUComputePass
- DispatchIndirect() : SDL::GPUComputePass
- Display() : SDL::Display
- DownloadFromBuffer() : SDL::GPUCopyPass
- DownloadFromTexture() : SDL::GPUCopyPass
- DrawIndexedPrimitives() : SDL::GPURenderPass
- DrawIndexedPrimitivesIndirect() : SDL::GPURenderPass
- DrawPrimitives() : SDL::GPURenderPass
- DrawPrimitivesIndirect() : SDL::GPURenderPass
- DrawRenderer() : SDL::Text
- DrawSurface() : SDL::Text
- Duplicate() : SDL::Surface