Here is a list of all documented functions with links to the class documentation for each member:
- g -
- Gamepad() : SDL::Gamepad
- GDKResumeGPU() : SDL::GPUDevice
- GDKSuspendGPU() : SDL::GPUDevice
- Generate() : SDL::Mixer
- GenerateMipmapsForTexture() : SDL::GPUCommandBuffer
- Get() : SDL::AtomicInt, SDL::AtomicPointer< T >, SDL::AtomicU32, SDL::Color, SDL::PixelFormat
- get() : SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >
- Get3DPosition() : SDL::Track
- get_device_info() : SDL::HidDevice
- get_feature_report() : SDL::HidDevice
- get_indexed_string() : SDL::HidDevice
- get_input_report() : SDL::HidDevice
- get_manufacturer_string() : SDL::HidDevice
- get_product_string() : SDL::HidDevice
- get_report_descriptor() : SDL::HidDevice
- get_serial_number_string() : SDL::HidDevice
- GetA() : SDL::Color, SDL::FColor
- GetAlphaMod() : SDL::Surface, SDL::Texture
- GetAlphaModFloat() : SDL::Texture
- GetAppleSFSymbolsNameForAxis() : SDL::Gamepad
- GetAppleSFSymbolsNameForButton() : SDL::Gamepad
- GetAscent() : SDL::Font
- GetAspectRatio() : SDL::Window
- GetAudio() : SDL::Track
- GetAudioStream() : SDL::Track
- GetAvailable() : SDL::AudioStream
- GetAxis() : SDL::Gamepad, SDL::Joystick
- GetAxisInitialState() : SDL::Joystick
- GetB() : SDL::Color, SDL::FColor
- GetBall() : SDL::Joystick
- GetBindings() : SDL::Gamepad
- GetBitSize() : SDL::AudioFormat
- GetBitsPerPixel() : SDL::PixelFormat
- GetBlendMode() : SDL::Surface, SDL::Texture
- GetBooleanProperty() : SDL::Properties
- GetBordersSize() : SDL::Window
- GetBottomLeft() : SDL::FRect, SDL::Rect
- GetBottomRight() : SDL::FRect, SDL::Rect
- GetBounds() : SDL::Display
- GetButton() : SDL::Gamepad, SDL::Joystick
- GetButtonLabel() : SDL::Gamepad
- GetButtons() : SDL::MessageBox
- GetByteSize() : SDL::AudioFormat
- GetBytesPerPixel() : SDL::PixelFormat
- GetCentroid() : SDL::FRect, SDL::Rect
- GetChannelMap() : SDL::AudioDevice
- GetChecked() : SDL::TrayEntry
- GetChroma() : SDL::Colorspace
- GetClamped() : SDL::FPoint, SDL::Point
- GetClipRect() : SDL::Renderer, SDL::Surface
- GetClosestFullscreenMode() : SDL::Display
- GetColor() : SDL::Text
- GetColorFloat() : SDL::Text
- GetColorKey() : SDL::Surface
- GetColorMod() : SDL::Surface, SDL::Texture
- GetColorModFloat() : SDL::Texture
- GetColorScale() : SDL::Renderer
- GetColorScheme() : SDL::MessageBox
- GetColorspace() : SDL::Surface
- GetConnectionState() : SDL::Gamepad, SDL::Joystick
- GetContentScale() : SDL::Display
- GetCount() : SDL::Animation, SDL::Properties
- GetCurrentMode() : SDL::Display
- GetCurrentOrientation() : SDL::Display
- GetCurrentOutputSize() : SDL::Renderer
- GetData() : SDL::AudioStream, SDL::Sensor
- GetDay() : SDL::DateTime
- GetDay_of_week() : SDL::DateTime
- GetDefaultTextureScaleMode() : SDL::Renderer
- GetDelay() : SDL::Animation
- GetDescent() : SDL::Font
- GetDesktopMode() : SDL::Display
- GetDetails() : SDL::PixelFormat
- GetDevice() : SDL::AudioStream
- GetDirection() : SDL::Font, SDL::Text
- GetDisplay() : SDL::Window
- GetDisplayScale() : SDL::Window
- GetDPI() : SDL::Font
- GetDrawBlendMode() : SDL::Renderer
- GetDrawColor() : SDL::Renderer
- GetDrawColorFloat() : SDL::Renderer
- GetDriver() : SDL::GPUDevice
- GetDuration() : SDL::Audio
- GetEffectStatus() : SDL::Haptic
- GetEGLSurface() : SDL::Window
- GetEnabled() : SDL::TrayEntry
- GetEnclosingPoints() : SDL::FRect, SDL::Rect
- GetEngine() : SDL::Text
- GetEntries() : SDL::TrayMenu
- GetExtension() : SDL::FRect, SDL::Rect
- GetFadeFrames() : SDL::Track
- GetFamilyName() : SDL::Font
- GetFeatures() : SDL::Haptic
- GetFileSize() : SDL::Storage
- GetFirmwareVersion() : SDL::Gamepad, SDL::Joystick
- GetFlags() : SDL::MessageBox, SDL::PixelFormat, SDL::Window
- GetFloatProperty() : SDL::Properties
- GetFont() : SDL::Text
- GetFormat() : SDL::Audio, SDL::AudioDecoder, SDL::AudioDevice, SDL::AudioStream, SDL::Camera, SDL::Mixer, SDL::Surface, SDL::SurfaceLock, SDL::Texture
- GetForPoint() : SDL::Display
- GetForRect() : SDL::Display
- GetFrame() : SDL::Animation, SDL::AnimationDecoder
- GetFrequencyRatio() : SDL::AudioStream, SDL::Mixer, SDL::Track
- GetFullscreenMode() : SDL::Window
- GetFullscreenModes() : SDL::Display
- GetG() : SDL::Color, SDL::FColor
- GetGain() : SDL::AudioDevice, SDL::AudioStream, SDL::Mixer, SDL::Track
- GetGeneration() : SDL::Font
- GetGlyphImage() : SDL::Font
- GetGlyphImageForIndex() : SDL::Font
- GetGlyphKerning() : SDL::Font
- GetGlyphMetrics() : SDL::Font
- GetGlyphScript() : SDL::Font
- GetGPUDevice() : SDL::Renderer
- GetGPUDrawData() : SDL::Text
- GetGPUWinding() : SDL::GPUTextEngine
- GetGrabbed() : SDL::Window
- GetGUID() : SDL::Joystick
- GetH() : SDL::FRect, SDL::Rect
- GetHat() : SDL::Joystick
- GetHeight() : SDL::Animation, SDL::Font, SDL::Surface, SDL::SurfaceLock, SDL::Texture
- GetHinting() : SDL::Font
- GetHour() : SDL::DateTime
- GetICCProfile() : SDL::Window
- GetID() : SDL::Camera, SDL::Gamepad, SDL::Haptic, SDL::Joystick, SDL::Sensor, SDL::Thread, SDL::Window
- GetId() : SDL::Finger
- GetImages() : SDL::Surface
- GetInput() : SDL::Process
- GetInputChannelMap() : SDL::AudioStream
- GetInputFormat() : SDL::AudioStream
- GetIntersection() : SDL::FRect, SDL::Rect
- GetJoystick() : SDL::Gamepad
- GetJoystickFromID() : SDL::JoystickID
- GetJoystickGUIDForID() : SDL::JoystickID
- GetJoystickNameForID() : SDL::JoystickID
- GetJoystickPathForID() : SDL::JoystickID
- GetJoystickPlayerIndexForID() : SDL::JoystickID
- GetJoystickProductForID() : SDL::JoystickID
- GetJoystickProductVersionForID() : SDL::JoystickID
- GetJoystickTypeForID() : SDL::JoystickID
- GetJoystickVendorForID() : SDL::JoystickID
- GetKerning() : SDL::Font
- GetKeyboardGrab() : SDL::Window
- GetLabel() : SDL::TrayEntry
- GetLayer() : SDL::MetalView
- GetLayout() : SDL::PixelFormat
- GetLineIntersection() : SDL::FRect, SDL::Rect
- GetLineSkip() : SDL::Font
- GetLogicalPresentation() : SDL::Renderer
- GetLogicalPresentationRect() : SDL::Renderer
- GetLogPriority() : SDL::LogCategory
- GetLoops() : SDL::Track
- GetMapping() : SDL::Gamepad
- GetMasks() : SDL::PixelFormat
- GetMatrix() : SDL::Colorspace
- GetMaxEffects() : SDL::Haptic
- GetMaxEffectsPlaying() : SDL::Haptic
- GetMaximumSize() : SDL::Window
- GetMenu() : SDL::Tray
- GetMessage() : SDL::MessageBox
- GetMinimumSize() : SDL::Window
- GetMinute() : SDL::DateTime
- GetMixer() : SDL::Group, SDL::Track
- GetMod() : SDL::Surface, SDL::Texture
- GetModFloat() : SDL::Texture
- GetMonth() : SDL::DateTime
- GetMouseGrab() : SDL::Window
- GetMouseRect() : SDL::Window
- GetName() : SDL::AudioDevice, SDL::AudioFormat, SDL::Display, SDL::Gamepad, SDL::Haptic, SDL::Joystick, SDL::Keycode, SDL::PixelFormat, SDL::Renderer, SDL::Scancode, SDL::Sensor, SDL::Thread
- GetNanosecond() : SDL::DateTime
- GetNaturalOrientation() : SDL::Display
- GetNextSubString() : SDL::Text
- GetNonPortableType() : SDL::Sensor
- GetNumAxes() : SDL::Haptic, SDL::Joystick
- GetNumBalls() : SDL::Joystick
- GetNumberProperty() : SDL::Properties
- GetNumButtons() : SDL::Joystick
- GetNumbuttons() : SDL::MessageBox
- GetNumFaces() : SDL::Font
- GetNumHats() : SDL::Joystick
- GetNumLines() : SDL::Text
- GetNumTouchpadFingers() : SDL::Gamepad
- GetNumTouchpads() : SDL::Gamepad
- GetOpacity() : SDL::Window
- GetOrder() : SDL::PixelFormat
- GetOutline() : SDL::Font
- GetOutput() : SDL::Process
- GetOutputChannelMap() : SDL::AudioStream
- GetOutputFormat() : SDL::AudioStream
- GetOutputSize() : SDL::Renderer
- GetPalette() : SDL::Surface, SDL::Texture
- GetParent() : SDL::TrayEntry, SDL::Window
- GetParentEntry() : SDL::TrayMenu
- GetParentTray() : SDL::TrayMenu
- GetPath() : SDL::Gamepad, SDL::Joystick
- GetPathInfo() : SDL::Storage
- GetPermissionState() : SDL::Camera
- GetPitch() : SDL::Surface, SDL::SurfaceLock
- GetPixelDensity() : SDL::Window
- GetPixelFormat() : SDL::Window
- GetPixels() : SDL::Surface, SDL::SurfaceLock
- GetPlaybackPosition() : SDL::Track
- GetPlayerIndex() : SDL::Gamepad, SDL::Joystick
- GetPointerProperty() : SDL::Properties
- GetPosition() : SDL::Text, SDL::Window
- GetPowerInfo() : SDL::Gamepad, SDL::Joystick
- GetPressure() : SDL::Finger
- GetPreviousSubString() : SDL::Text
- GetPrimaries() : SDL::Colorspace
- GetPrimary() : SDL::Display
- GetProduct() : SDL::Gamepad, SDL::Joystick
- GetProductVersion() : SDL::Gamepad, SDL::Joystick
- GetProgressState() : SDL::Window
- GetProgressValue() : SDL::Window
- GetProperties() : SDL::AnimationDecoder, SDL::Audio, SDL::AudioDecoder, SDL::AudioStream, SDL::Camera, SDL::Display, SDL::Font, SDL::Gamepad, SDL::GPUDevice, SDL::Group, SDL::IOStream, SDL::Joystick, SDL::Mixer, SDL::Process, SDL::Renderer, SDL::Sensor, SDL::Surface, SDL::Text, SDL::Texture, SDL::Track, SDL::Window
- GetPropertyType() : SDL::Properties
- GetQueued() : SDL::AudioStream
- GetR() : SDL::Color, SDL::FColor
- GetRange() : SDL::Colorspace
- GetRealType() : SDL::Gamepad
- GetRect() : SDL::Window
- GetRelativeMouseMode() : SDL::Window
- GetRemaining() : SDL::Track
- GetRenderer() : SDL::Texture, SDL::Window
- GetRenderMetalCommandEncoder() : SDL::Renderer
- GetRenderMetalLayer() : SDL::Renderer
- GetRenderTextureAddressMode() : SDL::Renderer
- GetResult() : SDL::AsyncIOQueue
- GetSafeArea() : SDL::Renderer, SDL::Window
- GetScale() : SDL::Renderer
- GetScaleMode() : SDL::Texture
- GetScancode() : SDL::Keycode
- GetScript() : SDL::Font, SDL::Text
- GetSDF() : SDL::Font
- GetSecond() : SDL::DateTime
- GetSensorData() : SDL::Gamepad
- GetSensorDataRate() : SDL::Gamepad
- GetSerial() : SDL::Gamepad, SDL::Joystick
- GetShaderFormats() : SDL::GPUDevice
- GetSilenceValue() : SDL::AudioFormat
- GetSize() : SDL::Animation, SDL::AsyncIO, SDL::Font, SDL::FRect, SDL::IOStream, SDL::Rect, SDL::Surface, SDL::SurfaceLock, SDL::Text, SDL::Texture, SDL::Window
- GetSizeFloat() : SDL::Texture
- GetSizeInPixels() : SDL::Window
- GetSpaceRemaining() : SDL::Storage
- GetState() : SDL::Thread
- GetStatus() : SDL::AnimationDecoder, SDL::IOStream
- GetSteamHandle() : SDL::Gamepad
- GetStringProperty() : SDL::Properties
- GetStringSize() : SDL::Font
- GetStringSizeWrapped() : SDL::Font
- GetStyle() : SDL::Font
- GetStyleName() : SDL::Font
- GetSubmenu() : SDL::TrayEntry
- GetSubString() : SDL::Text
- GetSubStringForLine() : SDL::Text
- GetSubStringForPoint() : SDL::Text
- GetSubStrings() : SDL::Text
- GetSubStringsForRange() : SDL::Text
- GetSurface() : SDL::Window
- GetSurfaceVSync() : SDL::Window
- GetSwapchainTextureFormat() : SDL::GPUDevice
- GetTaggedTracks() : SDL::Mixer
- GetTags() : SDL::Track
- GetTarget() : SDL::Renderer
- GetText() : SDL::Text
- GetTextInputArea() : SDL::Window
- GetTitle() : SDL::MessageBox, SDL::Window
- GetTopLeft() : SDL::FRect, SDL::Rect
- GetTopRight() : SDL::FRect, SDL::Rect
- GetTouchpadFinger() : SDL::Gamepad
- GetTransfer() : SDL::Colorspace
- GetType() : SDL::Colorspace, SDL::Gamepad, SDL::Joystick, SDL::PixelFormat, SDL::Sensor
- GetUnion() : SDL::FRect, SDL::Rect
- GetUsableBounds() : SDL::Display
- GetUtc_offset() : SDL::DateTime
- GetValue() : SDL::Semaphore
- GetVariable() : SDL::Environment
- GetVariableCount() : SDL::Environment
- GetVariables() : SDL::Environment
- GetVendor() : SDL::Gamepad, SDL::Joystick
- GetViewport() : SDL::Renderer
- GetVSync() : SDL::Renderer
- GetW() : SDL::FRect, SDL::Rect
- GetWeight() : SDL::Font
- GetWidth() : SDL::Animation, SDL::Surface, SDL::SurfaceLock, SDL::Texture
- GetWindow() : SDL::MessageBox, SDL::Renderer
- GetWrapAlignment() : SDL::Font
- GetWrapped() : SDL::FPoint, SDL::Point
- GetWrapWidth() : SDL::Text
- GetX() : SDL::Finger, SDL::FPoint, SDL::FRect, SDL::Point, SDL::Rect
- GetX2() : SDL::FRect, SDL::Rect
- GetY() : SDL::Finger, SDL::FPoint, SDL::FRect, SDL::Point, SDL::Rect
- GetY2() : SDL::FRect, SDL::Rect
- GetYear() : SDL::DateTime
- GL_Swap() : SDL::Window
- GLContext() : SDL::GLContext, SDL::GLContextScoped
- GLContextScoped() : SDL::GLContextScoped
- GlobDirectory() : SDL::Storage
- GPUBuffer() : SDL::GPUBuffer
- GPUCommandBuffer() : SDL::GPUCommandBuffer
- GPUComputePass() : SDL::GPUComputePass
- GPUComputePipeline() : SDL::GPUComputePipeline
- GPUCopyPass() : SDL::GPUCopyPass
- GPUDevice() : SDL::GPUDevice
- GPUGraphicsPipeline() : SDL::GPUGraphicsPipeline
- GPURenderPass() : SDL::GPURenderPass
- GPURenderState() : SDL::GPURenderState
- GPUSampler() : SDL::GPUSampler
- GPUShader() : SDL::GPUShader
- GPUTextEngine() : SDL::GPUTextEngine
- GPUTexture() : SDL::GPUTexture
- GPUTransferBuffer() : SDL::GPUTransferBuffer
- Group() : SDL::Group
- GUID() : SDL::GUID