Properties for GPUTexture creation.
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◆ D3D12_CLEAR_A_FLOAT
| auto SDL::prop::GPUTexture::Create::D3D12_CLEAR_A_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT
Float for d3d12 clear a.
◆ D3D12_CLEAR_B_FLOAT
| auto SDL::prop::GPUTexture::Create::D3D12_CLEAR_B_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT
Float for d3d12 clear b.
◆ D3D12_CLEAR_DEPTH_FLOAT
| auto SDL::prop::GPUTexture::Create::D3D12_CLEAR_DEPTH_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT
Float for d3d12 clear depth.
◆ D3D12_CLEAR_G_FLOAT
| auto SDL::prop::GPUTexture::Create::D3D12_CLEAR_G_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT
Float for d3d12 clear g.
◆ D3D12_CLEAR_R_FLOAT
| auto SDL::prop::GPUTexture::Create::D3D12_CLEAR_R_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT
Float for d3d12 clear r.
◆ D3D12_CLEAR_STENCIL_NUMBER
| auto SDL::prop::GPUTexture::Create::D3D12_CLEAR_STENCIL_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
Number for d3d12 clear stencil.
◆ NAME_STRING
| auto SDL::prop::GPUTexture::Create::NAME_STRING |
|
constexpr |
Initial value: =
SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
String for name.