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SDL3pp
A slim C++ wrapper for SDL3
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Properties for GPUTextEngine. More...
Variables | |
| constexpr auto | DEVICE_POINTER |
| Pointer to device. | |
| constexpr auto | ATLAS_TEXTURE_SIZE_NUMBER |
| Number for atlas texture size. | |
Properties for GPUTextEngine.
Use these with CreateGPUTextEngineWithProperties() to specify properties when creating a GPU text engine.
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constexpr |
Number for atlas texture size.
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constexpr |
Pointer to device.