SDL3pp
A slim C++ wrapper for SDL3
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SDL::prop::GpuTextEngine Namespace Reference

Properties for GPUTextEngine. More...

Variables

constexpr auto DEVICE_POINTER
 Pointer to device.
constexpr auto ATLAS_TEXTURE_SIZE_NUMBER
 Number for atlas texture size.

Detailed Description

Properties for GPUTextEngine.

Use these with CreateGPUTextEngineWithProperties() to specify properties when creating a GPU text engine.

See also
CreateGPUTextEngineWithProperties

Variable Documentation

◆ ATLAS_TEXTURE_SIZE_NUMBER

auto SDL::prop::GpuTextEngine::ATLAS_TEXTURE_SIZE_NUMBER
constexpr
Initial value:
=
TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE

Number for atlas texture size.

◆ DEVICE_POINTER

auto SDL::prop::GpuTextEngine::DEVICE_POINTER
constexpr
Initial value:
=
TTF_PROP_GPU_TEXT_ENGINE_DEVICE

Pointer to device.