Properties for Renderer creation.
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◆ GPU_DEVICE_POINTER
| auto SDL::prop::Renderer::Create::GPU_DEVICE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER
Pointer to gpu device.
◆ GPU_SHADERS_DXIL_BOOLEAN
| auto SDL::prop::Renderer::Create::GPU_SHADERS_DXIL_BOOLEAN |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN
Enable gpu shaders dxil.
◆ GPU_SHADERS_MSL_BOOLEAN
| auto SDL::prop::Renderer::Create::GPU_SHADERS_MSL_BOOLEAN |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN
Enable gpu shaders msl.
◆ GPU_SHADERS_SPIRV_BOOLEAN
| auto SDL::prop::Renderer::Create::GPU_SHADERS_SPIRV_BOOLEAN |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN
Enable gpu shaders spirv.
◆ NAME_STRING
| auto SDL::prop::Renderer::Create::NAME_STRING |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_NAME_STRING
String for name.
◆ OUTPUT_COLORSPACE_NUMBER
| auto SDL::prop::Renderer::Create::OUTPUT_COLORSPACE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
Number for output colorspace.
◆ PRESENT_VSYNC_NUMBER
| auto SDL::prop::Renderer::Create::PRESENT_VSYNC_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
Number for present vsync.
◆ SURFACE_POINTER
| auto SDL::prop::Renderer::Create::SURFACE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_SURFACE_POINTER
Pointer to surface.
◆ VULKAN_DEVICE_POINTER
| auto SDL::prop::Renderer::Create::VULKAN_DEVICE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
Pointer to vulkan device.
◆ VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
| auto SDL::prop::Renderer::Create::VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
Vulkan graphics queue family index number.
◆ VULKAN_INSTANCE_POINTER
| auto SDL::prop::Renderer::Create::VULKAN_INSTANCE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
Pointer to vulkan instance.
◆ VULKAN_PHYSICAL_DEVICE_POINTER
| auto SDL::prop::Renderer::Create::VULKAN_PHYSICAL_DEVICE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
Pointer to vulkan physical device.
◆ VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
| auto SDL::prop::Renderer::Create::VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
Vulkan present queue family index number.
◆ VULKAN_SURFACE_NUMBER
| auto SDL::prop::Renderer::Create::VULKAN_SURFACE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
Vulkan surface number.
◆ WINDOW_POINTER
| auto SDL::prop::Renderer::Create::WINDOW_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_WINDOW_POINTER
Pointer to window.