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SDL3pp
A slim C++ wrapper for SDL3
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Properties for Renderer creation. More...
Variables | |
| constexpr auto | NAME_STRING |
| String for name. | |
| constexpr auto | WINDOW_POINTER |
| Pointer to window. | |
| constexpr auto | SURFACE_POINTER |
| Pointer to surface. | |
| constexpr auto | OUTPUT_COLORSPACE_NUMBER |
| Number for output colorspace. | |
| constexpr auto | PRESENT_VSYNC_NUMBER |
| Number for present vsync. | |
| constexpr auto | GPU_DEVICE_POINTER |
| Pointer to gpu device. | |
| constexpr auto | GPU_SHADERS_SPIRV_BOOLEAN |
| Enable gpu shaders spirv. | |
| constexpr auto | GPU_SHADERS_DXIL_BOOLEAN |
| Enable gpu shaders dxil. | |
| constexpr auto | GPU_SHADERS_MSL_BOOLEAN |
| Enable gpu shaders msl. | |
| constexpr auto | VULKAN_INSTANCE_POINTER |
| Pointer to vulkan instance. | |
| constexpr auto | VULKAN_SURFACE_NUMBER |
| Vulkan surface number. | |
| constexpr auto | VULKAN_PHYSICAL_DEVICE_POINTER |
| Pointer to vulkan physical device. | |
| constexpr auto | VULKAN_DEVICE_POINTER |
| Pointer to vulkan device. | |
| constexpr auto | VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER |
| Vulkan graphics queue family index number. | |
| constexpr auto | VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER |
| Vulkan present queue family index number. | |
Properties for Renderer creation.
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constexpr |
Pointer to gpu device.
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constexpr |
Enable gpu shaders dxil.
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constexpr |
Enable gpu shaders msl.
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constexpr |
Enable gpu shaders spirv.
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constexpr |
String for name.
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constexpr |
Number for output colorspace.
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constexpr |
Number for present vsync.
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constexpr |
Pointer to surface.
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constexpr |
Pointer to vulkan device.
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constexpr |
Vulkan graphics queue family index number.
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constexpr |
Pointer to vulkan instance.
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constexpr |
Pointer to vulkan physical device.
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constexpr |
Vulkan present queue family index number.
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constexpr |
Vulkan surface number.
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constexpr |
Pointer to window.