Properties for Renderer.
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Properties for Renderer.
Properties prefixed with CREATE_ can be used when creating a renderer with CreateRendererWithProperties, and properties without that prefix can be used to query information about an existing renderer with Renderer.GetProperties.
- See also
- CreateRendererWithProperties
-
Renderer.GetProperties
◆ CREATE_GPU_DEVICE_POINTER
| auto SDL::prop::Renderer::CREATE_GPU_DEVICE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER
◆ CREATE_GPU_SHADERS_DXIL_BOOLEAN
| auto SDL::prop::Renderer::CREATE_GPU_SHADERS_DXIL_BOOLEAN |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN
◆ CREATE_GPU_SHADERS_MSL_BOOLEAN
| auto SDL::prop::Renderer::CREATE_GPU_SHADERS_MSL_BOOLEAN |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN
◆ CREATE_GPU_SHADERS_SPIRV_BOOLEAN
| auto SDL::prop::Renderer::CREATE_GPU_SHADERS_SPIRV_BOOLEAN |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN
◆ CREATE_OUTPUT_COLORSPACE_NUMBER
| auto SDL::prop::Renderer::CREATE_OUTPUT_COLORSPACE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
◆ CREATE_PRESENT_VSYNC_NUMBER
| auto SDL::prop::Renderer::CREATE_PRESENT_VSYNC_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
◆ CREATE_SURFACE_POINTER
| auto SDL::prop::Renderer::CREATE_SURFACE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_SURFACE_POINTER
◆ CREATE_VULKAN_DEVICE_POINTER
| auto SDL::prop::Renderer::CREATE_VULKAN_DEVICE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
◆ CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
| auto SDL::prop::Renderer::CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
◆ CREATE_VULKAN_INSTANCE_POINTER
| auto SDL::prop::Renderer::CREATE_VULKAN_INSTANCE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
◆ CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
| auto SDL::prop::Renderer::CREATE_VULKAN_PHYSICAL_DEVICE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
◆ CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
| auto SDL::prop::Renderer::CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
◆ CREATE_VULKAN_SURFACE_NUMBER
| auto SDL::prop::Renderer::CREATE_VULKAN_SURFACE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
◆ D3D11_SWAPCHAIN_POINTER
| auto SDL::prop::Renderer::D3D11_SWAPCHAIN_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER
◆ D3D12_COMMAND_QUEUE_POINTER
| auto SDL::prop::Renderer::D3D12_COMMAND_QUEUE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER
◆ D3D12_SWAPCHAIN_POINTER
| auto SDL::prop::Renderer::D3D12_SWAPCHAIN_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER
◆ MAX_TEXTURE_SIZE_NUMBER
| auto SDL::prop::Renderer::MAX_TEXTURE_SIZE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER
◆ OUTPUT_COLORSPACE_NUMBER
| auto SDL::prop::Renderer::OUTPUT_COLORSPACE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER
◆ TEXTURE_FORMATS_POINTER
| auto SDL::prop::Renderer::TEXTURE_FORMATS_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER
◆ TEXTURE_WRAPPING_BOOLEAN
| auto SDL::prop::Renderer::TEXTURE_WRAPPING_BOOLEAN |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN
◆ VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
| auto SDL::prop::Renderer::VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
◆ VULKAN_INSTANCE_POINTER
| auto SDL::prop::Renderer::VULKAN_INSTANCE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER
◆ VULKAN_PHYSICAL_DEVICE_POINTER
| auto SDL::prop::Renderer::VULKAN_PHYSICAL_DEVICE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER
◆ VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
| auto SDL::prop::Renderer::VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
◆ VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER
| auto SDL::prop::Renderer::VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER