Properties for Texture creation.
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◆ ACCESS_NUMBER
| auto SDL::prop::Texture::Create::ACCESS_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER
Number for access.
◆ COLORSPACE_NUMBER
| auto SDL::prop::Texture::Create::COLORSPACE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER
Number for colorspace.
◆ D3D11_TEXTURE_POINTER
| auto SDL::prop::Texture::Create::D3D11_TEXTURE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER
Pointer to d3d11 texture.
◆ D3D11_TEXTURE_U_POINTER
| auto SDL::prop::Texture::Create::D3D11_TEXTURE_U_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER
Pointer to d3d11 texture u.
◆ D3D11_TEXTURE_V_POINTER
| auto SDL::prop::Texture::Create::D3D11_TEXTURE_V_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER
Pointer to d3d11 texture v.
◆ D3D12_TEXTURE_POINTER
| auto SDL::prop::Texture::Create::D3D12_TEXTURE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER
Pointer to d3d12 texture.
◆ D3D12_TEXTURE_U_POINTER
| auto SDL::prop::Texture::Create::D3D12_TEXTURE_U_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER
Pointer to d3d12 texture u.
◆ D3D12_TEXTURE_V_POINTER
| auto SDL::prop::Texture::Create::D3D12_TEXTURE_V_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER
Pointer to d3d12 texture v.
◆ FORMAT_NUMBER
| auto SDL::prop::Texture::Create::FORMAT_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER
Number for format.
◆ GPU_TEXTURE_POINTER
| auto SDL::prop::Texture::Create::GPU_TEXTURE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER
Pointer to gpu texture.
◆ GPU_TEXTURE_U_POINTER
| auto SDL::prop::Texture::Create::GPU_TEXTURE_U_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER
Pointer to gpu texture u.
◆ GPU_TEXTURE_UV_POINTER
| auto SDL::prop::Texture::Create::GPU_TEXTURE_UV_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER
Pointer to gpu texture uv.
◆ GPU_TEXTURE_V_POINTER
| auto SDL::prop::Texture::Create::GPU_TEXTURE_V_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER
Pointer to gpu texture v.
◆ HDR_HEADROOM_FLOAT
| auto SDL::prop::Texture::Create::HDR_HEADROOM_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT
Float for hdr headroom.
◆ HEIGHT_NUMBER
| auto SDL::prop::Texture::Create::HEIGHT_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER
Number for height.
◆ METAL_PIXELBUFFER_POINTER
| auto SDL::prop::Texture::Create::METAL_PIXELBUFFER_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER
Pointer to metal pixelbuffer.
◆ OPENGL_TEXTURE_NUMBER
| auto SDL::prop::Texture::Create::OPENGL_TEXTURE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER
Opengl texture number.
◆ OPENGL_TEXTURE_U_NUMBER
| auto SDL::prop::Texture::Create::OPENGL_TEXTURE_U_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER
Opengl texture u number.
◆ OPENGL_TEXTURE_UV_NUMBER
| auto SDL::prop::Texture::Create::OPENGL_TEXTURE_UV_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER
Opengl texture uv number.
◆ OPENGL_TEXTURE_V_NUMBER
| auto SDL::prop::Texture::Create::OPENGL_TEXTURE_V_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER
Opengl texture v number.
◆ OPENGLES2_TEXTURE_NUMBER
| auto SDL::prop::Texture::Create::OPENGLES2_TEXTURE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER
Opengles2 texture number.
◆ OPENGLES2_TEXTURE_U_NUMBER
| auto SDL::prop::Texture::Create::OPENGLES2_TEXTURE_U_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER
Opengles2 texture u number.
◆ OPENGLES2_TEXTURE_UV_NUMBER
| auto SDL::prop::Texture::Create::OPENGLES2_TEXTURE_UV_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER
Opengles2 texture uv number.
◆ OPENGLES2_TEXTURE_V_NUMBER
| auto SDL::prop::Texture::Create::OPENGLES2_TEXTURE_V_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER
Opengles2 texture v number.
◆ PALETTE_POINTER
| auto SDL::prop::Texture::Create::PALETTE_POINTER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER
Pointer to palette.
◆ SDR_WHITE_POINT_FLOAT
| auto SDL::prop::Texture::Create::SDR_WHITE_POINT_FLOAT |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT
Float for sdr white point.
◆ VULKAN_LAYOUT_NUMBER
| auto SDL::prop::Texture::Create::VULKAN_LAYOUT_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER
Number for vulkan layout.
◆ VULKAN_TEXTURE_NUMBER
| auto SDL::prop::Texture::Create::VULKAN_TEXTURE_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER
Vulkans texture number.
◆ WIDTH_NUMBER
| auto SDL::prop::Texture::Create::WIDTH_NUMBER |
|
constexpr |
Initial value: =
SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER
Number for width.