Here is a list of all documented namespace functions with links to the namespaces they belong to:
- d -
- DateTimeToTime() : SDL
- DecodeAudio() : SDL
- DefaultClassDestroy() : SDL
- DefaultCreateClass() : SDL
- DefaultEventClass() : SDL
- DefineAudioFormat() : SDL
- DefineColorspace() : SDL
- DefinePixelFormat() : SDL
- DefinePixelFourCC() : SDL
- Delay() : SDL
- DelayNS() : SDL
- DelayPrecise() : SDL
- DeleteTextString() : SDL
- DestroyAsyncIOQueue() : SDL
- DestroyAudio() : SDL
- DestroyAudioDecoder() : SDL
- DestroyAudioStream() : SDL
- DestroyCondition() : SDL
- DestroyCursor() : SDL
- DestroyEnvironment() : SDL
- DestroyGPUDevice() : SDL
- DestroyGPURenderState() : SDL
- DestroyGPUTextEngine() : SDL
- DestroyGroup() : SDL
- DestroyHapticEffect() : SDL
- DestroyMixer() : SDL
- DestroyMutex() : SDL
- DestroyPalette() : SDL
- DestroyProcess() : SDL
- DestroyProperties() : SDL
- DestroyRenderer() : SDL
- DestroyRendererTextEngine() : SDL
- DestroyRWLock() : SDL
- DestroySemaphore() : SDL
- DestroySurface() : SDL
- DestroySurfaceTextEngine() : SDL
- DestroyText() : SDL
- DestroyTexture() : SDL
- DestroyTrack() : SDL
- DestroyTray() : SDL
- DestroyWindow() : SDL
- DestroyWindowSurface() : SDL
- DetachThread() : SDL
- DetachVirtualJoystick() : SDL
- DisableScreenSaver() : SDL
- DispatchGPUCompute() : SDL
- DispatchGPUComputeIndirect() : SDL
- DownloadFromGPUBuffer() : SDL
- DownloadFromGPUTexture() : SDL
- DrawGPUIndexedPrimitives() : SDL
- DrawGPUIndexedPrimitivesIndirect() : SDL
- DrawGPUPrimitives() : SDL
- DrawGPUPrimitivesIndirect() : SDL
- DrawRendererText() : SDL
- DrawSurfaceText() : SDL
- DuplicateSurface() : SDL