SDL3pp
A slim C++ wrapper for SDL3
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Public Member Functions | List of all members
SDL::TextureSurfaceLock Class Reference

Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface. More...

Inheritance diagram for SDL::TextureSurfaceLock:
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Collaboration diagram for SDL::TextureSurfaceLock:
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Public Member Functions

 TextureSurfaceLock (TextureRef resource, OptionalRef< const RectRaw > rect=std::nullopt)
 Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface. More...
 
 TextureSurfaceLock (const TextureSurfaceLock &other)=delete
 Copy constructor.
 
constexpr TextureSurfaceLock (TextureSurfaceLock &&other) noexcept
 Move constructor.
 
 ~TextureSurfaceLock ()
 Unlock a texture, uploading the changes to video memory, if needed. More...
 
TextureSurfaceLockoperator= (const TextureSurfaceLock &other)=delete
 
TextureSurfaceLockoperator= (TextureSurfaceLock &&other) noexcept
 Assignment operator.
 
constexpr operator bool () const
 True if not locked.
 
void reset ()
 Unlock a texture, uploading the changes to video memory, if needed. More...
 
TextureRef get ()
 Get the reference to locked resource.
 
void release ()
 Releases the lock without unlocking.
 
- Public Member Functions inherited from SDL::Surface
constexpr Surface (std::nullptr_t=nullptr) noexcept
 Default ctor.
 
constexpr Surface (const SurfaceRaw resource) noexcept
 Constructs from SurfaceParam. More...
 
constexpr Surface (const Surface &other)
 Copy constructor.
 
constexpr Surface (Surface &&other) noexcept
 Move constructor.
 
 Surface (const PointRaw &size, PixelFormat format)
 Allocate a new surface with a specific pixel format. More...
 
 Surface (const PointRaw &size, PixelFormat format, void *pixels, int pitch)
 Allocate a new surface with a specific pixel format and existing pixel data. More...
 
 Surface (StringParam file)
 Load an image from a filesystem path into a software surface. More...
 
 Surface (IOStreamParam src, bool closeio=false)
 Load an image from an SDL data source into a software surface. More...
 
constexpr const SurfaceRaw operator-> () const noexcept
 member access to underlying SurfaceRaw.
 
constexpr SurfaceRaw operator-> () noexcept
 member access to underlying SurfaceRaw.
 
 ~Surface ()
 Destructor.
 
constexpr Surfaceoperator= (Surface &&other) noexcept
 Assignment operator.
 
constexpr Surfaceoperator= (const Surface &other) noexcept=default
 Assignment operator.
 
constexpr SurfaceRaw get () const noexcept
 Retrieves underlying SurfaceRaw.
 
constexpr SurfaceRaw release () noexcept
 Retrieves underlying SurfaceRaw and clear this.
 
constexpr auto operator<=> (const Surface &other) const noexcept=default
 Comparison.
 
constexpr operator bool () const noexcept
 Converts to bool.
 
constexpr operator SurfaceParam () const noexcept
 Converts to SurfaceParam.
 
void Destroy ()
 Free a surface. More...
 
constexpr bool MustLock () const
 Evaluates to true if the surface needs to be locked before access. More...
 
PropertiesRef GetProperties () const
 Get the properties associated with a surface. More...
 
void SetColorspace (Colorspace colorspace)
 Set the colorspace used by a surface. More...
 
Colorspace GetColorspace () const
 Get the colorspace used by a surface. More...
 
Palette CreatePalette ()
 Create a palette and associate it with a surface. More...
 
void SetPalette (PaletteParam palette)
 Set the palette used by a surface. More...
 
Palette GetPalette () const
 Get the palette used by a surface. More...
 
void AddAlternateImage (SurfaceParam image)
 Add an alternate version of a surface. More...
 
bool HasAlternateImages () const
 Return whether a surface has alternate versions available. More...
 
OwnArray< SurfaceRawGetImages () const
 Get an array including all versions of a surface. More...
 
void RemoveAlternateImages ()
 Remove all alternate versions of a surface. More...
 
SurfaceLock Lock ()
 Set up a surface for directly accessing the pixels. More...
 
void Unlock (SurfaceLock &&lock)
 Release a surface after directly accessing the pixels. More...
 
void SaveBMP (IOStreamParam dst, bool closeio=false) const
 Save a surface to a seekable SDL data stream in BMP format. More...
 
void SaveBMP (StringParam file) const
 Save a surface to a file in BMP format. More...
 
void SavePNG (IOStreamParam dst, bool closeio=false) const
 Save a surface to a seekable SDL data stream in PNG format. More...
 
void SavePNG (StringParam file) const
 Save a surface to a file in PNG format. More...
 
void SetRLE (bool enabled)
 Set the RLE acceleration hint for a surface. More...
 
bool HasRLE () const
 Returns whether the surface is RLE enabled. More...
 
void SetColorKey (std::optional< Uint32 > key)
 Set the color key (transparent pixel) in a surface. More...
 
void ClearColorKey ()
 Unset the color key (transparent pixel) in a surface. More...
 
bool HasColorKey () const
 Returns whether the surface has a color key. More...
 
std::optional< Uint32GetColorKey () const
 Get the color key (transparent pixel) for a surface. More...
 
void SetColorMod (Uint8 r, Uint8 g, Uint8 b)
 Set an additional color value multiplied into blit operations. More...
 
void GetColorMod (Uint8 *r, Uint8 *g, Uint8 *b) const
 Get the additional color value multiplied into blit operations. More...
 
void SetAlphaMod (Uint8 alpha)
 Set an additional alpha value used in blit operations. More...
 
Uint8 GetAlphaMod () const
 Get the additional alpha value used in blit operations. More...
 
void SetMod (Color color)
 Set an additional color and alpha value multiplied into blit operations. More...
 
Color GetMod () const
 Get the additional color and alpha value multiplied into blit operations. More...
 
void SetBlendMode (BlendMode blendMode)
 Set the blend mode used for blit operations. More...
 
BlendMode GetBlendMode () const
 Get the blend mode used for blit operations. More...
 
bool SetClipRect (OptionalRef< const RectRaw > rect)
 Set the clipping rectangle for a surface. More...
 
void ResetClipRect ()
 Disable the clipping rectangle for a surface. More...
 
Rect GetClipRect () const
 Get the clipping rectangle for a surface. More...
 
void Flip (FlipMode flip)
 Flip a surface vertically or horizontally. More...
 
Surface Rotate (float angle)
 Return a copy of a surface rotated clockwise a number of degrees. More...
 
Surface Duplicate () const
 Creates a new surface identical to the existing surface. More...
 
Surface Scale (const PointRaw &size, ScaleMode scaleMode) const
 Creates a new surface identical to the existing surface, scaled to the desired size. More...
 
Surface Convert (PixelFormat format) const
 Copy an existing surface to a new surface of the specified format. More...
 
Surface Convert (PixelFormat format, PaletteParam palette, Colorspace colorspace, PropertiesParam props) const
 Copy an existing surface to a new surface of the specified format and colorspace. More...
 
void PremultiplyAlpha (bool linear)
 Premultiply the alpha in a surface. More...
 
void Clear (const FColorRaw &c)
 Clear a surface with a specific color, with floating point precision. More...
 
void FillRect (OptionalRef< const RectRaw > rect, Uint32 color)
 Perform a fast fill of a rectangle with a specific color. More...
 
void Fill (Uint32 color)
 Perform a fast fill of a rectangle with a specific color. More...
 
void FillRects (SpanRef< const RectRaw > rects, Uint32 color)
 Perform a fast fill of a set of rectangles with a specific color. More...
 
void Blit (SurfaceParam src, OptionalRef< const RectRaw > srcrect, OptionalRef< const RectRaw > dstrect)
 Performs a fast blit from the source surface to the destination surface with clipping. More...
 
void BlitAt (SurfaceParam src, OptionalRef< const RectRaw > srcrect, const PointRaw &dstpos)
 Performs a fast blit from the source surface to the destination surface with clipping. More...
 
void BlitUnchecked (SurfaceParam src, const RectRaw &srcrect, const RectRaw &dstrect)
 Perform low-level surface blitting only. More...
 
void BlitScaled (SurfaceParam src, OptionalRef< const RectRaw > srcrect, OptionalRef< const RectRaw > dstrect, ScaleMode scaleMode)
 Perform a scaled blit to a destination surface, which may be of a different format. More...
 
void BlitUncheckedScaled (SurfaceParam src, const RectRaw &srcrect, const RectRaw &dstrect, ScaleMode scaleMode)
 Perform low-level surface scaled blitting only. More...
 
void Stretch (SurfaceParam src, OptionalRef< RectRaw > srcrect, OptionalRef< RectRaw > dstrect, ScaleMode scaleMode)
 Perform a stretched pixel copy from one surface to another. More...
 
void BlitTiled (SurfaceParam src, OptionalRef< const RectRaw > srcrect, OptionalRef< const RectRaw > dstrect)
 Perform a tiled blit to a destination surface, which may be of a different format. More...
 
void BlitTiledWithScale (SurfaceParam src, OptionalRef< const RectRaw > srcrect, float scale, ScaleMode scaleMode, OptionalRef< const RectRaw > dstrect)
 Perform a scaled and tiled blit to a destination surface, which may be of a different format. More...
 
void Blit9Grid (SurfaceParam src, OptionalRef< const RectRaw > srcrect, int left_width, int right_width, int top_height, int bottom_height, OptionalRef< const RectRaw > dstrect, float scale=1, ScaleMode scaleMode=SCALEMODE_NEAREST)
 Perform a scaled blit using the 9-grid algorithm to a destination surface, which may be of a different format. More...
 
Uint32 MapRGB (Uint8 r, Uint8 g, Uint8 b) const
 Map an RGB triple to an opaque pixel value for a surface. More...
 
Uint32 MapRGBA (ColorRaw c) const
 Map an RGBA quadruple to a pixel value for a surface. More...
 
void ReadPixel (const PointRaw &p, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) const
 Retrieves a single pixel from a surface. More...
 
Color ReadPixel (const PointRaw &p) const
 Retrieves a single pixel from a surface. More...
 
void ReadPixelFloat (const PointRaw &p, float *r, float *g, float *b, float *a) const
 Retrieves a single pixel from a surface. More...
 
FColor ReadPixelFloat (const PointRaw &p) const
 Retrieves a single pixel from a surface. More...
 
void WritePixel (const PointRaw &p, ColorRaw c)
 Writes a single pixel to a surface. More...
 
void WritePixelFloat (const PointRaw &p, const FColorRaw &c)
 Writes a single pixel to a surface. More...
 
constexpr int GetWidth () const
 Get the width in pixels.
 
constexpr int GetHeight () const
 Get the height in pixels.
 
constexpr Point GetSize () const
 Get the size in pixels.
 
constexpr int GetPitch () const
 Get pitch in bytes.
 
constexpr PixelFormat GetFormat () const
 Get the pixel format.
 
constexpr void * GetPixels () const
 Get the pixels.
 

Additional Inherited Members

- Static Public Member Functions inherited from SDL::Surface
static constexpr Surface Borrow (SurfaceParam resource)
 Safely borrows the from SurfaceParam. More...
 
static Surface LoadBMP (IOStreamParam src, bool closeio=false)
 Load a BMP image from a seekable SDL data stream. More...
 
static Surface LoadBMP (StringParam file)
 Load a BMP image from a file. More...
 
static Surface LoadPNG (IOStreamParam src, bool closeio=false)
 Load a PNG image from a seekable SDL data stream. More...
 
static Surface LoadPNG (StringParam file)
 Load a PNG image from a file. More...
 

Detailed Description

Besides providing an Surface instead of raw pixel data, this function operates like Texture.Lock.

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use Texture.Unlock() to unlock the pixels and apply any changes.

The returned surface is freed internally after calling Texture.Unlock() or Texture.Destroy(). The caller should not free it.

Since
This class is available since SDL 3.2.0.
See also
Texture.Lock
Texture.Unlock

Constructor & Destructor Documentation

◆ ~TextureSurfaceLock()

SDL::TextureSurfaceLock::~TextureSurfaceLock ( )
inline

Warning: Please note that Texture.Lock() is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.

Thread safety:
This function should only be called on the main thread.
Since
This function is available since SDL 3.2.0.
See also
Texture.Lock

The documentation for this class was generated from the following file: