SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented functions with links to the class documentation for each member:
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~
- c -
c_str() :
SDL::StringParam
,
SDL::StringResult
Call() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
CallOnce() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
CallOnceSuffixed() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
CallSuffixed() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
Camera() :
SDL::Camera
CameraFrame() :
SDL::CameraFrame
Cancel() :
SDL::GPUCommandBuffer
cbegin() :
SDL::OwnArray< T, DELETER >
cend() :
SDL::OwnArray< T, DELETER >
ClaimWindow() :
SDL::GPUDeviceBase
Clamp() :
SDL::FPoint
,
SDL::Point
Clear() :
SDL::AudioStreamBase
,
SDL::SurfaceBase
ClearColorKey() :
SDL::SurfaceBase
ClearComposition() :
SDL::WindowBase
ClearFallbacks() :
SDL::FontBase
ClearProperty() :
SDL::PropertiesBase
Click() :
SDL::TrayEntry
Close() :
SDL::AnimationDecoderBase
,
SDL::AnimationEncoderBase
,
SDL::AsyncIOBase
,
SDL::AudioDeviceBase
,
SDL::CameraBase
,
SDL::FontBase
,
SDL::GamepadBase
,
SDL::HapticBase
,
SDL::IOStreamBase
,
SDL::JoystickBase
,
SDL::SensorBase
,
SDL::StorageBase
close() :
SDL::HidDeviceBase
,
SDL::IConvBase
Color() :
SDL::Color
Colorspace() :
SDL::Colorspace
Compare() :
SDL::AddressBase
CompareAndSwap() :
SDL::AtomicInt
,
SDL::AtomicPointer< T >
,
SDL::AtomicU32
Condition() :
SDL::Condition
Connected() :
SDL::GamepadBase
,
SDL::JoystickBase
Contains() :
SDL::FRect
,
SDL::Rect
Convert() :
SDL::SurfaceBase
ConvertEventToRenderCoordinates() :
SDL::RendererBase
Copy() :
SDL::FontBase
,
SDL::PropertiesBase
CopyBufferToBuffer() :
SDL::GPUCopyPass
CopyFile() :
SDL::StorageBase
CopyTextureToTexture() :
SDL::GPUCopyPass
CreateBuffer() :
SDL::GPUDeviceBase
CreateClient() :
SDL::AddressBase
CreateComputePipeline() :
SDL::GPUDeviceBase
CreateCursor() :
SDL::AnimationBase
CreateDatagramSocket() :
SDL::AddressBase
CreateDirectory() :
SDL::StorageBase
CreateEffect() :
SDL::HapticBase
CreateGLContext() :
SDL::WindowBase
CreateGPURenderState() :
SDL::RendererBase
CreateGraphicsPipeline() :
SDL::GPUDeviceBase
CreateGroup() :
SDL::MixerBase
CreateMenu() :
SDL::TrayBase
CreatePalette() :
SDL::SurfaceBase
CreateSampler() :
SDL::GPUDeviceBase
CreateServer() :
SDL::AddressBase
CreateShader() :
SDL::GPUDeviceBase
CreateSineWaveAudio() :
SDL::MixerBase
CreateSubmenu() :
SDL::TrayEntry
CreateText() :
SDL::TextEngine
CreateTexture() :
SDL::GPUDeviceBase
,
SDL::RendererBase
CreateTextureFromSurface() :
SDL::RendererBase
CreateTextureWithProperties() :
SDL::RendererBase
CreateTrack() :
SDL::MixerBase
CreateTransferBuffer() :
SDL::GPUDeviceBase
Current() :
SDL::Time
Cursor() :
SDL::Cursor
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