SDL3pp
A slim C++ wrapper for SDL3
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c_str() :
SDL::StringParam
,
SDL::StringResult
Call() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
CallOnce() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
CallOnceSuffixed() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
CallSuffixed() :
SDL::CallbackWrapper< std::function< Result(Args...)> >
Camera() :
SDL::Camera
,
SDL::CameraRef
CameraFrame() :
SDL::CameraFrame
CameraParam() :
SDL::CameraParam
CameraRef() :
SDL::CameraRef
Cancel() :
SDL::GPUCommandBuffer
cbegin() :
SDL::OwnArray< T >
cend() :
SDL::OwnArray< T >
ClaimWindow() :
SDL::GPUDevice
Clamp() :
SDL::FPoint
,
SDL::Point
Clear() :
SDL::AudioStream
,
SDL::Surface
ClearColorKey() :
SDL::Surface
ClearComposition() :
SDL::Window
ClearFallbacks() :
SDL::Font
ClearProperty() :
SDL::Properties
Click() :
SDL::TrayEntry
Close() :
SDL::AnimationDecoder
,
SDL::AnimationEncoder
,
SDL::AsyncIO
,
SDL::AudioDevice
,
SDL::Camera
,
SDL::Font
,
SDL::Gamepad
,
SDL::Haptic
close() :
SDL::HidDevice
,
SDL::IConv
Close() :
SDL::IOStream
,
SDL::Joystick
,
SDL::Sensor
,
SDL::Storage
Color() :
SDL::Color
Colorspace() :
SDL::Colorspace
CompareAndSwap() :
SDL::AtomicInt
,
SDL::AtomicPointer< T >
,
SDL::AtomicU32
Condition() :
SDL::Condition
,
SDL::ConditionRef
ConditionParam() :
SDL::ConditionParam
ConditionRef() :
SDL::ConditionRef
Connected() :
SDL::Gamepad
,
SDL::Joystick
Contains() :
SDL::FRect
,
SDL::Rect
Convert() :
SDL::Surface
ConvertEventToRenderCoordinates() :
SDL::Renderer
Copy() :
SDL::Font
,
SDL::Properties
CopyBufferToBuffer() :
SDL::GPUCopyPass
CopyFile() :
SDL::Storage
CopyTextureToTexture() :
SDL::GPUCopyPass
Create() :
SDL::Properties
CreateBuffer() :
SDL::GPUDevice
CreateComputePipeline() :
SDL::GPUDevice
CreateCursor() :
SDL::Animation
CreateDirectory() :
SDL::Storage
CreateEffect() :
SDL::Haptic
CreateGLContext() :
SDL::Window
CreateGPURenderState() :
SDL::Renderer
CreateGraphicsPipeline() :
SDL::GPUDevice
CreateMenu() :
SDL::Tray
CreatePalette() :
SDL::Surface
CreateSampler() :
SDL::GPUDevice
CreateShader() :
SDL::GPUDevice
CreateSubmenu() :
SDL::TrayEntry
CreateText() :
SDL::TextEngine
CreateTexture() :
SDL::GPUDevice
,
SDL::Renderer
CreateTextureFromSurface() :
SDL::Renderer
CreateTextureWithProperties() :
SDL::Renderer
CreateTransferBuffer() :
SDL::GPUDevice
Current() :
SDL::Time
Cursor() :
SDL::Cursor
,
SDL::CursorRef
CursorParam() :
SDL::CursorParam
CursorRef() :
SDL::CursorRef
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