Here is a list of all documented functions with links to the class documentation for each member:
- c -
- c_str() : SDL::StringParam, SDL::StringResult
- Call() : SDL::CallbackWrapperBase< Result, Args >
- CallOnce() : SDL::CallbackWrapper< std::function< Result(Args...)> >
- CallOnceSuffixed() : SDL::CallbackWrapper< std::function< Result(Args...)> >
- CallSuffixed() : SDL::CallbackWrapperBase< Result, Args >
- Clamp() : SDL::FPoint, SDL::Point
- Clear() : SDL::AudioStreamRef, SDL::PropertiesRef, SDL::SurfaceRef
- ClearColorKey() : SDL::SurfaceRef
- ClearComposition() : SDL::WindowRef
- ClearFallbacks() : SDL::FontRef
- Click() : SDL::TrayEntryRef
- Close() : SDL::AudioDevice, SDL::Font
- close() : SDL::IConv
- Close() : SDL::IOStream, SDL::Storage
- Color() : SDL::Color
- Colorspace() : SDL::Colorspace
- CompareAndSwap() : SDL::AtomicInt, SDL::AtomicPointer< T >, SDL::AtomicU32
- ConditionUnsafe() : SDL::ConditionUnsafe
- Contains() : SDL::FRect
- contains() : SDL::KeyValueWrapper< KEY, VALUE, VARIANT >
- Contains() : SDL::Rect
- contains() : SDL::UniqueCallbackWrapper< std::function< Result(Args...)> >
- Convert() : SDL::SurfaceRef
- ConvertEventToRenderCoordinates() : SDL::RendererRef
- Copy() : SDL::FontRef
- CopyFile() : SDL::StorageRef
- CopyPropertiesTo() : SDL::PropertiesRef
- Create() : SDL::AudioStream, SDL::Condition, SDL::Cursor, SDL::Environment, SDL::GLContext, SDL::Mutex, SDL::Palette, SDL::Process, SDL::Properties, SDL::Renderer, SDL::RWLock, SDL::Semaphore, SDL::Surface, SDL::Text, SDL::Texture, SDL::Thread, SDL::Tray, SDL::Window
- CreateColor() : SDL::Cursor
- CreateDirectory() : SDL::StorageRef
- CreateFrom() : SDL::Surface
- CreateFromSurface() : SDL::Texture
- CreateGPU() : SDL::TextEngine
- CreateGPUWithProperties() : SDL::TextEngine
- CreateMenu() : SDL::TrayRef
- CreatePalette() : SDL::SurfaceRef
- CreatePopup() : SDL::Window
- CreateRenderer() : SDL::TextEngine
- CreateRendererWithProperties() : SDL::TextEngine
- CreateSoftware() : SDL::Renderer
- CreateSubmenu() : SDL::TrayEntryRef
- CreateSurface() : SDL::TextEngine
- CreateSystem() : SDL::Cursor
- CreateWithProperties() : SDL::Process, SDL::Renderer, SDL::Texture, SDL::Thread, SDL::Window
- Current() : SDL::Time
- CursorUnsafe() : SDL::CursorUnsafe