Here is a list of all documented functions with links to the class documentation for each member:
- c -
- c_str() : SDL::StringParam, SDL::StringResult
- Call() : SDL::CallbackWrapper< std::function< Result(Args...)> >
- CallOnce() : SDL::CallbackWrapper< std::function< Result(Args...)> >
- CallOnceSuffixed() : SDL::CallbackWrapper< std::function< Result(Args...)> >
- CallSuffixed() : SDL::CallbackWrapper< std::function< Result(Args...)> >
- Camera() : SDL::Camera
- CameraFrame() : SDL::CameraFrame
- Cancel() : SDL::GPUCommandBuffer
- cbegin() : SDL::OwnArray< T >
- cend() : SDL::OwnArray< T >
- ClaimWindow() : SDL::GPUDevice
- Clamp() : SDL::FPoint, SDL::Point
- Clear() : SDL::AudioStream, SDL::Surface
- ClearColorKey() : SDL::Surface
- ClearComposition() : SDL::Window
- ClearFallbacks() : SDL::Font
- ClearProperty() : SDL::Properties
- Click() : SDL::TrayEntry
- Close() : SDL::AnimationDecoder, SDL::AnimationEncoder, SDL::AsyncIO, SDL::AudioDevice, SDL::Camera, SDL::Font, SDL::Gamepad, SDL::Haptic, SDL::IOStream, SDL::Joystick, SDL::Sensor, SDL::Storage
- close() : SDL::HidDevice, SDL::IConv
- Color() : SDL::Color
- Colorspace() : SDL::Colorspace
- CompareAndSwap() : SDL::AtomicInt, SDL::AtomicPointer< T >, SDL::AtomicU32
- Condition() : SDL::Condition
- Connected() : SDL::Gamepad, SDL::Joystick
- Contains() : SDL::FRect, SDL::Rect
- Convert() : SDL::Surface
- ConvertEventToRenderCoordinates() : SDL::Renderer
- Copy() : SDL::Font, SDL::Properties
- CopyBufferToBuffer() : SDL::GPUCopyPass
- CopyFile() : SDL::Storage
- CopyTextureToTexture() : SDL::GPUCopyPass
- Create() : SDL::Properties
- CreateBuffer() : SDL::GPUDevice
- CreateComputePipeline() : SDL::GPUDevice
- CreateCursor() : SDL::Animation
- CreateDirectory() : SDL::Storage
- CreateEffect() : SDL::Haptic
- CreateGLContext() : SDL::Window
- CreateGPURenderState() : SDL::Renderer
- CreateGraphicsPipeline() : SDL::GPUDevice
- CreateGroup() : SDL::Mixer
- CreateMenu() : SDL::Tray
- CreatePalette() : SDL::Surface
- CreateSampler() : SDL::GPUDevice
- CreateShader() : SDL::GPUDevice
- CreateSineWaveAudio() : SDL::Mixer
- CreateSubmenu() : SDL::TrayEntry
- CreateText() : SDL::TextEngine
- CreateTexture() : SDL::GPUDevice, SDL::Renderer
- CreateTextureFromSurface() : SDL::Renderer
- CreateTextureWithProperties() : SDL::Renderer
- CreateTrack() : SDL::Mixer
- CreateTransferBuffer() : SDL::GPUDevice
- Current() : SDL::Time
- Cursor() : SDL::Cursor