Here is a list of all documented class members with links to the class documentation for each member:
- r -
- Raise() : SDL::WindowBase
- rand() : SDL::Random
- rand_bits() : SDL::Random
- randf() : SDL::Random
- Random() : SDL::Random
- Read() : SDL::IOStreamBase, SDL::ProcessBase
- ReadAs() : SDL::ProcessBase
- ReadFile() : SDL::StorageBase
- ReadFileAs() : SDL::StorageBase
- ReadPixel() : SDL::SurfaceBase
- ReadPixels() : SDL::RendererBase
- ReadS16BE() : SDL::IOStreamBase
- ReadS16LE() : SDL::IOStreamBase
- ReadS32BE() : SDL::IOStreamBase
- ReadS32LE() : SDL::IOStreamBase
- ReadS64BE() : SDL::IOStreamBase
- ReadS64LE() : SDL::IOStreamBase
- ReadS8() : SDL::IOStreamBase
- ReadU16BE() : SDL::IOStreamBase
- ReadU16LE() : SDL::IOStreamBase
- ReadU32BE() : SDL::IOStreamBase
- ReadU32LE() : SDL::IOStreamBase
- ReadU64BE() : SDL::IOStreamBase
- ReadU64LE() : SDL::IOStreamBase
- ReadU8() : SDL::IOStreamBase
- Ready() : SDL::StorageBase
- Rect() : SDL::Rect
- release() : SDL::CallbackWrapper< std::function< Result(Args...)> >, SDL::KeyValueWrapper< KEY, VALUE, VARIANT >, SDL::LockBase< RESOURCE >, SDL::OwnArray< T >, SDL::Resource< T >, SDL::SDL, SDL::UniqueCallbackWrapper< std::function< Result(Args...)> >
- Remove() : SDL::TrayEntryRef
- RemoveAlternateImages() : SDL::SurfaceBase
- RemoveFallback() : SDL::FontBase
- RemovePath() : SDL::StorageBase
- RenamePath() : SDL::StorageBase
- RenderClear() : SDL::RendererBase
- RenderCoordinatesFromWindow() : SDL::RendererBase
- RenderCoordinatesToWindow() : SDL::RendererBase
- RenderDebugText() : SDL::RendererBase
- RenderDebugTextFormat() : SDL::RendererBase
- Renderer() : SDL::Renderer
- RendererBase() : SDL::RendererBase, SDL::RendererRef
- RendererRef() : SDL::Renderer, SDL::RendererRef
- RenderFillRect() : SDL::RendererBase
- RenderFillRects() : SDL::RendererBase
- RenderGeometry() : SDL::RendererBase
- RenderGeometryRaw() : SDL::RendererBase
- RenderGlyph_Blended() : SDL::FontBase
- RenderGlyph_LCD() : SDL::FontBase
- RenderGlyph_Shaded() : SDL::FontBase
- RenderGlyph_Solid() : SDL::FontBase
- RenderLine() : SDL::RendererBase
- RenderLines() : SDL::RendererBase
- RenderPoint() : SDL::RendererBase
- RenderPoints() : SDL::RendererBase
- RenderRect() : SDL::RendererBase
- RenderRects() : SDL::RendererBase
- RenderText_Blended() : SDL::FontBase
- RenderText_Blended_Wrapped() : SDL::FontBase
- RenderText_LCD() : SDL::FontBase
- RenderText_LCD_Wrapped() : SDL::FontBase
- RenderText_Shaded() : SDL::FontBase
- RenderText_Shaded_Wrapped() : SDL::FontBase
- RenderText_Solid() : SDL::FontBase
- RenderText_Solid_Wrapped() : SDL::FontBase
- RenderTexture() : SDL::RendererBase
- RenderTexture9Grid() : SDL::RendererBase
- RenderTextureAffine() : SDL::RendererBase
- RenderTextureRotated() : SDL::RendererBase
- RenderTextureTiled() : SDL::RendererBase
- reset() : SDL::AnimationRef, SDL::AudioDeviceRef, SDL::AudioStreamLock, SDL::AudioStreamRef, SDL::ConditionRef, SDL::CursorRef, SDL::EnvironmentRef, SDL::FontRef, SDL::GLContextRef, SDL::IConvRef, SDL::IOStreamRef, SDL::MutexRef, SDL::OwnArray< T >, SDL::PaletteRef, SDL::ProcessRef, SDL::PropertiesRef, SDL::RendererRef, SDL::RWLockRef, SDL::SDL, SDL::SemaphoreRef, SDL::SharedObjectRef, SDL::StorageRef, SDL::SurfaceRef, SDL::TextEngineRef, SDL::TextRef, SDL::TextureLock, SDL::TextureRef, SDL::ThreadRef, SDL::TrayEntryRef, SDL::TrayRef, SDL::WindowRef
- ResetClipRect() : SDL::RendererBase, SDL::SurfaceBase
- ResetLogPriorities() : SDL::LogCategory
- ResetTarget() : SDL::RendererBase
- ResetViewport() : SDL::RendererBase
- Resource() : SDL::AnimationBase, SDL::AudioDeviceBase, SDL::AudioStreamBase, SDL::ConditionBase, SDL::CursorBase, SDL::EnvironmentBase, SDL::FontBase, SDL::GLContextBase, SDL::IConvBase, SDL::IOStreamBase, SDL::MutexBase, SDL::PaletteBase, SDL::ProcessBase, SDL::PropertiesBase, SDL::RendererBase, SDL::Resource< T >, SDL::RWLockBase, SDL::SemaphoreBase, SDL::SharedObjectBase, SDL::StorageBase, SDL::SurfaceBase, SDL::TextBase, SDL::TextEngineBase, SDL::TextureBase, SDL::ThreadBase, SDL::TrayBase, SDL::TrayEntryBase, SDL::WindowBase
- Restore() : SDL::WindowBase
- Resume() : SDL::AudioDeviceBase
- ResumeDevice() : SDL::AudioStreamBase
- RWLock() : SDL::RWLock
- RWLockBase() : SDL::RWLockBase, SDL::RWLockRef
- RWLockRef() : SDL::RWLock, SDL::RWLockRef