Here is a list of all documented class members with links to the class documentation for each member:
- r -
- Raise() : SDL::WindowRef
- rand() : SDL::Random
- rand_bits() : SDL::Random
- randf() : SDL::Random
- Random() : SDL::Random
- Read() : SDL::IOStreamRef, SDL::ProcessRef
- ReadAs() : SDL::ProcessRef
- ReadFile() : SDL::StorageRef
- ReadFileAs() : SDL::StorageRef
- ReadPixel() : SDL::SurfaceRef
- ReadPixels() : SDL::RendererRef
- ReadS16BE() : SDL::IOStreamRef
- ReadS16LE() : SDL::IOStreamRef
- ReadS32BE() : SDL::IOStreamRef
- ReadS32LE() : SDL::IOStreamRef
- ReadS64BE() : SDL::IOStreamRef
- ReadS64LE() : SDL::IOStreamRef
- ReadS8() : SDL::IOStreamRef
- ReadU16BE() : SDL::IOStreamRef
- ReadU16LE() : SDL::IOStreamRef
- ReadU32BE() : SDL::IOStreamRef
- ReadU32LE() : SDL::IOStreamRef
- ReadU64BE() : SDL::IOStreamRef
- ReadU64LE() : SDL::IOStreamRef
- ReadU8() : SDL::IOStreamRef
- Ready() : SDL::StorageRef
- Rect() : SDL::Rect
- reference : SDL::ResourcePtrBase< RESOURCE >
- release() : SDL::CallbackWrapper< std::function< Result(Args...)> >, SDL::KeyValueWrapper< KEY, VALUE, VARIANT >, SDL::OwnArray< T >, SDL::ResourceOwnerBase< RESOURCE, DELETER >, SDL::SDL, SDL::UniqueCallbackWrapper< std::function< Result(Args...)> >
- Remove() : SDL::TrayEntry
- RemoveAlternateImages() : SDL::SurfaceRef
- RemoveFallback() : SDL::FontRef
- RemovePath() : SDL::StorageRef
- RenamePath() : SDL::StorageRef
- RenderClear() : SDL::RendererRef
- RenderCoordinatesFromWindow() : SDL::RendererRef
- RenderCoordinatesToWindow() : SDL::RendererRef
- RenderDebugText() : SDL::RendererRef
- RenderDebugTextFormat() : SDL::RendererRef
- RendererUnsafe() : SDL::RendererUnsafe
- RenderFillRect() : SDL::RendererRef
- RenderFillRects() : SDL::RendererRef
- RenderGeometry() : SDL::RendererRef
- RenderGeometryRaw() : SDL::RendererRef
- RenderGlyph_Blended() : SDL::FontRef
- RenderGlyph_LCD() : SDL::FontRef
- RenderGlyph_Shaded() : SDL::FontRef
- RenderGlyph_Solid() : SDL::FontRef
- RenderLine() : SDL::RendererRef
- RenderLines() : SDL::RendererRef
- RenderPoint() : SDL::RendererRef
- RenderPoints() : SDL::RendererRef
- RenderRect() : SDL::RendererRef
- RenderRects() : SDL::RendererRef
- RenderText_Blended() : SDL::FontRef
- RenderText_Blended_Wrapped() : SDL::FontRef
- RenderText_LCD() : SDL::FontRef
- RenderText_LCD_Wrapped() : SDL::FontRef
- RenderText_Shaded() : SDL::FontRef
- RenderText_Shaded_Wrapped() : SDL::FontRef
- RenderText_Solid() : SDL::FontRef
- RenderText_Solid_Wrapped() : SDL::FontRef
- RenderTexture() : SDL::RendererRef
- RenderTexture9Grid() : SDL::RendererRef
- RenderTextureAffine() : SDL::RendererRef
- RenderTextureRotated() : SDL::RendererRef
- RenderTextureTiled() : SDL::RendererRef
- reset() : SDL::AnimationRef, SDL::AudioDeviceRef, SDL::AudioStreamLock, SDL::AudioStreamRef, SDL::ConditionRef, SDL::CursorRef, SDL::EnvironmentRef, SDL::FontRef, SDL::GLContextRef, SDL::IConvRef, SDL::IOStreamRef, SDL::MutexRef, SDL::OwnArray< T >, SDL::PaletteRef, SDL::ProcessRef, SDL::PropertiesLock, SDL::PropertiesRef, SDL::RendererRef, SDL::ResourceShared< UNIQUE >, SDL::ResourceUnique< RESOURCE, DELETER >, SDL::ResourceUnsafe< RESOURCE, DELETER >, SDL::RWLockRef, SDL::SDL, SDL::SemaphoreRef, SDL::SharedObjectRef, SDL::StorageRef, SDL::SurfaceLock, SDL::SurfaceRef, SDL::TextRef, SDL::TextureLock, SDL::TextureRef, SDL::ThreadRef, SDL::TrayEntryRef, SDL::TrayRef, SDL::WindowRef
- ResetClipRect() : SDL::RendererRef, SDL::SurfaceRef
- ResetLogPriorities() : SDL::LogCategory
- ResetTarget() : SDL::RendererRef
- ResetViewport() : SDL::RendererRef
- Resource() : SDL::AnimationRef, SDL::AudioDeviceRef, SDL::AudioStreamRef, SDL::ConditionRef, SDL::CursorRef, SDL::EnvironmentRef, SDL::FontRef, SDL::GLContextRef, SDL::IConvRef, SDL::IOStreamRef, SDL::MutexRef, SDL::PaletteRef, SDL::ProcessRef, SDL::PropertiesRef, SDL::RendererRef, SDL::Resource< T >, SDL::RWLockRef, SDL::SemaphoreRef, SDL::SharedObjectRef, SDL::StorageRef, SDL::SurfaceRef, SDL::TextEngineRef, SDL::TextRef, SDL::TextureRef, SDL::ThreadRef, SDL::TrayEntryRef, SDL::TrayRef, SDL::WindowRef
- ResourceOwnerBase() : SDL::ResourceOwnerBase< RESOURCE, DELETER >
- ResourcePtrBase() : SDL::ResourcePtrBase< RESOURCE >
- ResourceShared() : SDL::ResourceShared< UNIQUE >
- ResourceUnique() : SDL::Animation, SDL::AudioDevice, SDL::AudioStream, SDL::Condition, SDL::Cursor, SDL::Environment, SDL::Font, SDL::GLContext, SDL::IConv, SDL::IOStream, SDL::Mutex, SDL::Palette, SDL::Process, SDL::Properties, SDL::Renderer, SDL::ResourceUnique< RESOURCE, DELETER >, SDL::RWLock, SDL::Semaphore, SDL::SharedObject, SDL::Storage, SDL::Surface, SDL::Text, SDL::TextEngine, SDL::Texture, SDL::Thread, SDL::Tray, SDL::TrayEntry, SDL::Window
- ResourceUnsafe() : SDL::AnimationUnsafe, SDL::AudioDeviceUnsafe, SDL::AudioStreamUnsafe, SDL::ConditionUnsafe, SDL::CursorUnsafe, SDL::EnvironmentUnsafe, SDL::FontUnsafe, SDL::GLContextUnsafe, SDL::IConvUnsafe, SDL::IOStreamUnsafe, SDL::MutexUnsafe, SDL::PaletteUnsafe, SDL::ProcessUnsafe, SDL::PropertiesUnsafe, SDL::RendererUnsafe, SDL::ResourceUnsafe< RESOURCE, DELETER >, SDL::RWLockUnsafe, SDL::SemaphoreUnsafe, SDL::SharedObjectUnsafe, SDL::StorageUnsafe, SDL::SurfaceUnsafe, SDL::TextEngineUnsafe, SDL::TextUnsafe, SDL::TextureUnsafe, SDL::ThreadUnsafe, SDL::TrayEntryUnsafe, SDL::TrayUnsafe, SDL::WindowUnsafe
- ResourceWeak() : SDL::ResourceWeak< UNIQUE >
- Restore() : SDL::WindowRef
- Resume() : SDL::AudioDeviceRef
- ResumeDevice() : SDL::AudioStreamRef
- RWLockUnsafe() : SDL::RWLockUnsafe