Here is a list of all documented class members with links to the class documentation for each member:
- r -
- Raise() : SDL::Window
- rand() : SDL::Random
- rand_bits() : SDL::Random
- randf() : SDL::Random
- Random() : SDL::Random
- RawConstPointer : SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceRef< RESOURCE >
- RawPointer : SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceLegacyRef< RAW_POINTER >, SDL::ResourceRef< RESOURCE >
- Read() : SDL::AsyncIO, SDL::IOStream, SDL::Process
- read() : SDL::HidDevice
- read_timeout() : SDL::HidDevice
- ReadAs() : SDL::Process
- ReadFile() : SDL::Storage
- ReadFileAs() : SDL::Storage
- ReadPixel() : SDL::Surface, SDL::SurfaceLock
- ReadPixelFloat() : SDL::Surface, SDL::SurfaceLock
- ReadPixels() : SDL::Renderer
- ReadS16BE() : SDL::IOStream
- ReadS16LE() : SDL::IOStream
- ReadS32BE() : SDL::IOStream
- ReadS32LE() : SDL::IOStream
- ReadS64BE() : SDL::IOStream
- ReadS64LE() : SDL::IOStream
- ReadS8() : SDL::IOStream
- ReadU16BE() : SDL::IOStream
- ReadU16LE() : SDL::IOStream
- ReadU32BE() : SDL::IOStream
- ReadU32LE() : SDL::IOStream
- ReadU64BE() : SDL::IOStream
- ReadU64LE() : SDL::IOStream
- ReadU8() : SDL::IOStream
- Ready() : SDL::Storage
- Rect() : SDL::Rect
- release() : SDL::AudioStreamLock, SDL::CallbackWrapper< std::function< Result(Args...)> >, SDL::JoystickApiLock, SDL::MixerLock, SDL::OwnArray< T >, SDL::PropertiesLock, SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >, SDL::SurfaceLock, SDL::TextureLock
- ReleaseBuffer() : SDL::GPUDevice
- ReleaseComputePipeline() : SDL::GPUDevice
- ReleaseFence() : SDL::GPUDevice
- ReleaseFrame() : SDL::Camera
- ReleaseGraphicsPipeline() : SDL::GPUDevice
- ReleaseSampler() : SDL::GPUDevice
- ReleaseShader() : SDL::GPUDevice
- ReleaseTexture() : SDL::GPUDevice
- ReleaseTransferBuffer() : SDL::GPUDevice
- ReleaseWindow() : SDL::GPUDevice
- Remove() : SDL::TrayEntry
- RemoveAlternateImages() : SDL::Surface
- RemoveFallback() : SDL::Font
- RemovePath() : SDL::Storage
- RenamePath() : SDL::Storage
- RenderClear() : SDL::Renderer
- RenderCoordinatesFromWindow() : SDL::Renderer
- RenderCoordinatesToWindow() : SDL::Renderer
- RenderDebugText() : SDL::Renderer
- RenderDebugTextFormat() : SDL::Renderer
- Renderer() : SDL::Renderer
- RendererTextEngine() : SDL::RendererTextEngine
- RenderFillRect() : SDL::Renderer
- RenderFillRects() : SDL::Renderer
- RenderGeometry() : SDL::Renderer
- RenderGeometryRaw() : SDL::Renderer
- RenderGlyph_Blended() : SDL::Font
- RenderGlyph_LCD() : SDL::Font
- RenderGlyph_Shaded() : SDL::Font
- RenderGlyph_Solid() : SDL::Font
- RenderLine() : SDL::Renderer
- RenderLines() : SDL::Renderer
- RenderPoint() : SDL::Renderer
- RenderPoints() : SDL::Renderer
- RenderRect() : SDL::Renderer
- RenderRects() : SDL::Renderer
- RenderText_Blended() : SDL::Font
- RenderText_Blended_Wrapped() : SDL::Font
- RenderText_LCD() : SDL::Font
- RenderText_LCD_Wrapped() : SDL::Font
- RenderText_Shaded() : SDL::Font
- RenderText_Shaded_Wrapped() : SDL::Font
- RenderText_Solid() : SDL::Font
- RenderText_Solid_Wrapped() : SDL::Font
- RenderTexture() : SDL::Renderer
- RenderTexture9Grid() : SDL::Renderer
- RenderTexture9GridTiled() : SDL::Renderer
- RenderTextureAffine() : SDL::Renderer
- RenderTextureRotated() : SDL::Renderer
- RenderTextureTiled() : SDL::Renderer
- Reset() : SDL::AnimationDecoder
- reset() : SDL::AudioStreamLock, SDL::CameraFrame, SDL::JoystickApiLock, SDL::MixerLock, SDL::OwnArray< T >, SDL::PropertiesLock, SDL::SurfaceLock, SDL::TextureLock, SDL::TextureSurfaceLock
- ResetClipRect() : SDL::Renderer, SDL::Surface
- ResetTarget() : SDL::Renderer
- ResetViewport() : SDL::Renderer
- resource() : SDL::AudioStreamLock, SDL::CameraFrame, SDL::MixerLock, SDL::PropertiesLock, SDL::SurfaceLock, SDL::TextureLock, SDL::TextureSurfaceLock
- ResourceBase() : SDL::Animation, SDL::AnimationDecoder, SDL::AnimationEncoder, SDL::AsyncIO, SDL::AsyncIOQueue, SDL::Audio, SDL::AudioDecoder, SDL::AudioDevice, SDL::AudioStream, SDL::Camera, SDL::Condition, SDL::Cursor, SDL::Environment, SDL::Font, SDL::Gamepad, SDL::GLContext, SDL::GPUDevice, SDL::GPURenderState, SDL::Group, SDL::Haptic, SDL::HidDevice, SDL::IConv, SDL::IOStream, SDL::Joystick, SDL::MetalView, SDL::Mixer, SDL::Mutex, SDL::Palette, SDL::Process, SDL::Properties, SDL::Renderer, SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >, SDL::RWLock, SDL::Semaphore, SDL::Sensor, SDL::SharedObject, SDL::Storage, SDL::Surface, SDL::Text, SDL::TextEngine, SDL::Texture, SDL::Thread, SDL::Track, SDL::Tray, SDL::TrayEntry, SDL::Window
- ResourceConstRef() : SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
- ResourceLegacyRef() : SDL::ResourceLegacyRef< RAW_POINTER >
- ResourceRef() : SDL::ResourceRef< RESOURCE >
- Restore() : SDL::Window
- Resume() : SDL::AudioDevice, SDL::Haptic, SDL::Track
- ResumeAllTracks() : SDL::Mixer
- ResumeDevice() : SDL::AudioStream
- ResumeTag() : SDL::Mixer
- Rotate() : SDL::Surface
- Rumble() : SDL::Gamepad, SDL::Joystick
- RumbleSupported() : SDL::Haptic
- RumbleTriggers() : SDL::Gamepad, SDL::Joystick
- RunEffect() : SDL::Haptic
- RWLock() : SDL::RWLock