SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented namespace members with links to the namespaces they belong to:
- r -
RaiseWindow() :
SDL
rand() :
SDL
rand_bits() :
SDL
randf() :
SDL
ReadAsyncIO() :
SDL
ReadIO() :
SDL
ReadProcess() :
SDL
ReadS16BE() :
SDL
ReadS16LE() :
SDL
ReadS32BE() :
SDL
ReadS32LE() :
SDL
ReadS64BE() :
SDL
ReadS64LE() :
SDL
ReadS8() :
SDL
ReadStorageFile() :
SDL
ReadStorageFileAs() :
SDL
ReadSurfacePixel() :
SDL
ReadSurfacePixelFloat() :
SDL
ReadU16BE() :
SDL
ReadU16LE() :
SDL
ReadU32BE() :
SDL
ReadU32LE() :
SDL
ReadU64BE() :
SDL
ReadU64LE() :
SDL
ReadU8() :
SDL
ReadXPMFromArray() :
SDL
ReadXPMFromArrayToRGB888() :
SDL
realloc() :
SDL
realloc_func :
SDL
RectEmpty() :
SDL
RectEmptyFloat() :
SDL
RectRaw :
SDL
RectsEqual() :
SDL
RectsEqualEpsilon() :
SDL
RectsEqualFloat() :
SDL
RectToFRect() :
SDL
RefArray :
SDL
RegisterApp() :
SDL
RegisterEvents() :
SDL
ReleaseCameraFrame() :
SDL
ReleaseGPUBuffer() :
SDL
ReleaseGPUComputePipeline() :
SDL
ReleaseGPUFence() :
SDL
ReleaseGPUGraphicsPipeline() :
SDL
ReleaseGPUSampler() :
SDL
ReleaseGPUShader() :
SDL
ReleaseGPUTexture() :
SDL
ReleaseGPUTransferBuffer() :
SDL
ReleaseWindowFromGPUDevice() :
SDL
ReloadGamepadMappings() :
SDL
RemoveEventWatch() :
SDL
RemoveFallbackFont() :
SDL
RemoveHintCallback() :
SDL
RemovePath() :
SDL
RemoveStoragePath() :
SDL
RemoveSurfaceAlternateImages() :
SDL
RemoveTimer() :
SDL
RemoveTrayEntry() :
SDL
RenamePath() :
SDL
RenameStoragePath() :
SDL
RenderClear() :
SDL
RenderClipEnabled() :
SDL
RenderCoordinatesFromWindow() :
SDL
RenderCoordinatesToWindow() :
SDL
RenderDebugText() :
SDL
RenderDebugTextFormat() :
SDL
RENDERER_POINTER :
SDL::prop::RendererTextEngine
RENDERER_VSYNC_ADAPTIVE :
SDL
RENDERER_VSYNC_DISABLED :
SDL
RendererLogicalPresentation :
SDL
RendererRaw :
SDL
RendererRef :
SDL
RenderEvent :
SDL
RenderFillRect() :
SDL
RenderFillRects() :
SDL
RenderGeometry() :
SDL
RenderGeometryRaw() :
SDL
RenderGlyph_Blended() :
SDL
RenderGlyph_LCD() :
SDL
RenderGlyph_Shaded() :
SDL
RenderGlyph_Solid() :
SDL
RenderLine() :
SDL
RenderLines() :
SDL
RenderPoint() :
SDL
RenderPoints() :
SDL
RenderPresent() :
SDL
RenderReadPixels() :
SDL
RenderRect() :
SDL
RenderRects() :
SDL
RenderText_Blended() :
SDL
RenderText_Blended_Wrapped() :
SDL
RenderText_LCD() :
SDL
RenderText_LCD_Wrapped() :
SDL
RenderText_Shaded() :
SDL
RenderText_Shaded_Wrapped() :
SDL
RenderText_Solid() :
SDL
RenderText_Solid_Wrapped() :
SDL
RenderTexture() :
SDL
RenderTexture9Grid() :
SDL
RenderTexture9GridTiled() :
SDL
RenderTextureAffine() :
SDL
RenderTextureRotated() :
SDL
RenderTextureTiled() :
SDL
RenderViewportSet() :
SDL
ReportAssertion() :
SDL
RequestAndroidPermission() :
SDL
RequestAndroidPermissionCallback :
SDL
RequestAndroidPermissionCB :
SDL
ResetAnimationDecoder() :
SDL
ResetAssertionReport() :
SDL
ResetHint() :
SDL
ResetHints() :
SDL
ResetKeyboard() :
SDL
ResetLogOutputFunction() :
SDL
ResetLogPriorities() :
SDL
ResetRenderClipRect() :
SDL
ResetRenderTarget() :
SDL
ResetRenderViewport() :
SDL
ResetSurfaceClipRect() :
SDL
RESIZABLE_BOOLEAN :
SDL::prop::Window::Create
RestoreWindow() :
SDL
ResumeAllTracks() :
SDL
ResumeAudioDevice() :
SDL
ResumeAudioStreamDevice() :
SDL
ResumeHaptic() :
SDL
ResumeTag() :
SDL
ResumeTrack() :
SDL
RGB_LED_BOOLEAN :
SDL::prop::GamepadCap
,
SDL::prop::JoystickCap
RotateSurface() :
SDL
ROTATION_FLOAT :
SDL::prop::Surface
round() :
SDL
RUMBLE_BOOLEAN :
SDL::prop::GamepadCap
,
SDL::prop::JoystickCap
RumbleGamepad() :
SDL
RumbleGamepadTriggers() :
SDL
RumbleJoystick() :
SDL
RumbleJoystickTriggers() :
SDL
RunApp() :
SDL
RunHapticEffect() :
SDL
RunOnMainThread() :
SDL
RWLockRaw :
SDL
RWLockRef :
SDL
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