SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented functions with links to the class documentation for each member:
- i -
iconv() :
SDL::IConvRef
IConvUnsafe() :
SDL::IConvUnsafe
InitState() :
SDL::InitState
InsertEntry() :
SDL::TrayMenu
InsertString() :
SDL::TextRef
IntersectLine() :
SDL::FRect
,
SDL::Rect
IOStreamUnsafe() :
SDL::IOStreamUnsafe
Is10Bit() :
SDL::PixelFormat
IsAlpha() :
SDL::PixelFormat
IsArray() :
SDL::PixelFormat
IsBigEndian() :
SDL::AudioFormat
IsClipEnabled() :
SDL::RendererRef
IsExtended() :
SDL::Keycode
IsFixedWidth() :
SDL::FontRef
IsFloat() :
SDL::AudioFormat
,
SDL::PixelFormat
IsFourCC() :
SDL::PixelFormat
IsFullRange() :
SDL::Colorspace
IsIndexed() :
SDL::PixelFormat
IsInRect() :
SDL::FPoint
,
SDL::Point
IsInt() :
SDL::AudioFormat
IsLimitedRange() :
SDL::Colorspace
IsLittleEndian() :
SDL::AudioFormat
IsMatrixBT2020_NCL() :
SDL::Colorspace
IsMatrixBT601() :
SDL::Colorspace
IsMatrixBT709() :
SDL::Colorspace
IsPacked() :
SDL::PixelFormat
IsPhysical() :
SDL::AudioDeviceRef
IsPlayback() :
SDL::AudioDeviceRef
IsScalable() :
SDL::FontRef
IsScancode() :
SDL::Keycode
IsScreenKeyboardShown() :
SDL::WindowRef
IsSigned() :
SDL::AudioFormat
IsTextInputActive() :
SDL::WindowRef
IsUnsigned() :
SDL::AudioFormat
IsViewportSet() :
SDL::RendererRef
IsWrapWhitespaceVisible() :
SDL::TextRef
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