SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented functions with links to the class documentation for each member:
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~
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Raise() :
SDL::WindowBase
rand() :
SDL::Random
rand_bits() :
SDL::Random
randf() :
SDL::Random
Random() :
SDL::Random
Read() :
SDL::AsyncIOBase
,
SDL::IOStreamBase
,
SDL::ProcessBase
read() :
SDL::HidDeviceBase
read_timeout() :
SDL::HidDeviceBase
ReadAs() :
SDL::ProcessBase
ReadFile() :
SDL::StorageBase
ReadFileAs() :
SDL::StorageBase
ReadFrom() :
SDL::StreamSocketBase
ReadPixel() :
SDL::SurfaceBase
,
SDL::SurfaceLock
ReadPixelFloat() :
SDL::SurfaceBase
,
SDL::SurfaceLock
ReadPixels() :
SDL::RendererBase
ReadS16BE() :
SDL::IOStreamBase
ReadS16LE() :
SDL::IOStreamBase
ReadS32BE() :
SDL::IOStreamBase
ReadS32LE() :
SDL::IOStreamBase
ReadS64BE() :
SDL::IOStreamBase
ReadS64LE() :
SDL::IOStreamBase
ReadS8() :
SDL::IOStreamBase
ReadU16BE() :
SDL::IOStreamBase
ReadU16LE() :
SDL::IOStreamBase
ReadU32BE() :
SDL::IOStreamBase
ReadU32LE() :
SDL::IOStreamBase
ReadU64BE() :
SDL::IOStreamBase
ReadU64LE() :
SDL::IOStreamBase
ReadU8() :
SDL::IOStreamBase
Ready() :
SDL::StorageBase
Receive() :
SDL::DatagramBase
ReceiveDatagram() :
SDL::DatagramSocketBase
Rect() :
SDL::Rect
release() :
SDL::AudioStreamLock
,
SDL::CallbackWrapper< std::function< Result(Args...)> >
,
SDL::JoystickApiLock
,
SDL::MixerLock
,
SDL::OwnArray< T, DELETER >
,
SDL::PropertiesLock
,
SDL::ResourceBaseT< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::SurfaceLock
,
SDL::TextureLock
ReleaseBuffer() :
SDL::GPUDeviceBase
ReleaseComputePipeline() :
SDL::GPUDeviceBase
ReleaseFence() :
SDL::GPUDeviceBase
ReleaseFrame() :
SDL::CameraBase
ReleaseGraphicsPipeline() :
SDL::GPUDeviceBase
ReleaseSampler() :
SDL::GPUDeviceBase
ReleaseShader() :
SDL::GPUDeviceBase
ReleaseTexture() :
SDL::GPUDeviceBase
ReleaseTransferBuffer() :
SDL::GPUDeviceBase
ReleaseWindow() :
SDL::GPUDeviceBase
Remove() :
SDL::TrayEntry
RemoveAlternateImages() :
SDL::SurfaceBase
RemoveFallback() :
SDL::FontBase
RemovePath() :
SDL::StorageBase
RenamePath() :
SDL::StorageBase
RenderClear() :
SDL::RendererBase
RenderCoordinatesFromWindow() :
SDL::RendererBase
RenderCoordinatesToWindow() :
SDL::RendererBase
RenderDebugText() :
SDL::RendererBase
RenderDebugTextFormat() :
SDL::RendererBase
Renderer() :
SDL::Renderer
RendererTextEngine() :
SDL::RendererTextEngine
RenderFillRect() :
SDL::RendererBase
RenderFillRects() :
SDL::RendererBase
RenderGeometry() :
SDL::RendererBase
RenderGeometryRaw() :
SDL::RendererBase
RenderGlyph_Blended() :
SDL::FontBase
RenderGlyph_LCD() :
SDL::FontBase
RenderGlyph_Shaded() :
SDL::FontBase
RenderGlyph_Solid() :
SDL::FontBase
RenderLine() :
SDL::RendererBase
RenderLines() :
SDL::RendererBase
RenderPoint() :
SDL::RendererBase
RenderPoints() :
SDL::RendererBase
RenderRect() :
SDL::RendererBase
RenderRects() :
SDL::RendererBase
RenderText_Blended() :
SDL::FontBase
RenderText_Blended_Wrapped() :
SDL::FontBase
RenderText_LCD() :
SDL::FontBase
RenderText_LCD_Wrapped() :
SDL::FontBase
RenderText_Shaded() :
SDL::FontBase
RenderText_Shaded_Wrapped() :
SDL::FontBase
RenderText_Solid() :
SDL::FontBase
RenderText_Solid_Wrapped() :
SDL::FontBase
RenderTexture() :
SDL::RendererBase
RenderTexture9Grid() :
SDL::RendererBase
RenderTexture9GridTiled() :
SDL::RendererBase
RenderTextureAffine() :
SDL::RendererBase
RenderTextureRotated() :
SDL::RendererBase
RenderTextureTiled() :
SDL::RendererBase
Reset() :
SDL::AnimationDecoderBase
reset() :
SDL::AudioStreamLock
,
SDL::CameraFrame
,
SDL::JoystickApiLock
,
SDL::MixerLock
,
SDL::OwnArray< T, DELETER >
,
SDL::PropertiesLock
,
SDL::SurfaceLock
,
SDL::TextureLock
,
SDL::TextureSurfaceLock
ResetClipRect() :
SDL::RendererBase
,
SDL::SurfaceBase
ResetTarget() :
SDL::RendererBase
ResetViewport() :
SDL::RendererBase
resource() :
SDL::AudioStreamLock
,
SDL::CameraFrame
,
SDL::MixerLock
,
SDL::PropertiesLock
,
SDL::SurfaceLock
,
SDL::TextureLock
,
SDL::TextureSurfaceLock
ResourceBaseT() :
SDL::AddressBase
,
SDL::AnimationBase
,
SDL::AnimationDecoderBase
,
SDL::AnimationEncoderBase
,
SDL::AsyncIOBase
,
SDL::AsyncIOQueueBase
,
SDL::AudioBase
,
SDL::AudioDecoderBase
,
SDL::AudioDeviceBase
,
SDL::AudioStreamBase
,
SDL::CameraBase
,
SDL::ConditionBase
,
SDL::CursorBase
,
SDL::DatagramBase
,
SDL::DatagramSocketBase
,
SDL::EnvironmentBase
,
SDL::FontBase
,
SDL::GamepadBase
,
SDL::GLContext
,
SDL::GPUDeviceBase
,
SDL::GPURenderStateBase
,
SDL::GroupBase
,
SDL::HapticBase
,
SDL::HidDeviceBase
,
SDL::IConvBase
,
SDL::IOStreamBase
,
SDL::JoystickBase
,
SDL::MetalViewBase
,
SDL::MixerBase
,
SDL::MutexBase
,
SDL::PaletteBase
,
SDL::ProcessBase
,
SDL::PropertiesBase
,
SDL::RendererBase
,
SDL::ResourceBaseT< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::RWLockBase
,
SDL::SemaphoreBase
,
SDL::SensorBase
,
SDL::ServerBase
,
SDL::SharedObjectBase
,
SDL::StorageBase
,
SDL::StreamSocketBase
,
SDL::SurfaceBase
,
SDL::TextBase
,
SDL::TextEngine
,
SDL::TextureBase
,
SDL::ThreadBase
,
SDL::TrackBase
,
SDL::TrayBase
,
SDL::TrayEntry
,
SDL::WindowBase
ResourceConstRef() :
SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
ResourceRefT() :
SDL::ResourceRefT< BASE >
Restore() :
SDL::WindowBase
Resume() :
SDL::AudioDeviceBase
,
SDL::HapticBase
,
SDL::TrackBase
ResumeAllTracks() :
SDL::MixerBase
ResumeDevice() :
SDL::AudioStreamBase
ResumeTag() :
SDL::MixerBase
Rotate() :
SDL::SurfaceBase
Rumble() :
SDL::GamepadBase
,
SDL::JoystickBase
RumbleSupported() :
SDL::HapticBase
RumbleTriggers() :
SDL::GamepadBase
,
SDL::JoystickBase
RunEffect() :
SDL::HapticBase
RWLock() :
SDL::RWLock
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