SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented functions with links to the class documentation for each member:
A
B
C
D
E
F
G
H
I
J
K
L
M
O
P
Q
R
S
T
U
V
W
~
- s -
Save() :
SDL::AnimationBase
,
SDL::SurfaceBase
SaveANI_IO() :
SDL::AnimationBase
SaveAPNG_IO() :
SDL::AnimationBase
SaveAVIF_IO() :
SDL::AnimationBase
SaveBMP() :
SDL::SurfaceBase
SaveBMP_IO() :
SDL::SurfaceBase
SaveFile() :
SDL::IOStreamBase
SaveGIF_IO() :
SDL::AnimationBase
SavePNG() :
SDL::SurfaceBase
SavePNG_IO() :
SDL::SurfaceBase
SaveTyped_IO() :
SDL::AnimationBase
,
SDL::SurfaceBase
SaveWEBP_IO() :
SDL::AnimationBase
Scale() :
SDL::SurfaceBase
Scancode() :
SDL::Scancode
Seek() :
SDL::IOStreamBase
Semaphore() :
SDL::Semaphore
send_feature_report() :
SDL::HidDeviceBase
SendDatagram() :
SDL::DatagramSocketBase
SendEffect() :
SDL::GamepadBase
,
SDL::JoystickBase
SendVirtualSensorData() :
SDL::JoystickBase
Sensor() :
SDL::Sensor
SensorEnabled() :
SDL::GamepadBase
Server() :
SDL::Server
Set() :
SDL::AtomicInt
,
SDL::AtomicPointer< T >
,
SDL::AtomicU32
,
SDL::CursorBase
,
SDL::PropertiesBase
Set3DPosition() :
SDL::TrackBase
set_nonblocking() :
SDL::HidDeviceBase
SetA() :
SDL::Color
,
SDL::FColor
SetAllowedFramesInFlight() :
SDL::GPUDeviceBase
SetAlphaMod() :
SDL::SurfaceBase
,
SDL::TextureBase
SetAlphaModFloat() :
SDL::TextureBase
SetAlwaysOnTop() :
SDL::WindowBase
SetAspectRatio() :
SDL::WindowBase
SetAudio() :
SDL::TrackBase
SetAudioStream() :
SDL::TrackBase
SetAutocenter() :
SDL::HapticBase
SetB() :
SDL::Color
,
SDL::FColor
SetBlendConstants() :
SDL::GPURenderPass
SetBlendMode() :
SDL::SurfaceBase
,
SDL::TextureBase
SetBooleanProperty() :
SDL::PropertiesBase
SetBordered() :
SDL::WindowBase
SetBufferName() :
SDL::GPUDeviceBase
SetButtons() :
SDL::MessageBox
SetCallback() :
SDL::TrayEntry
SetChecked() :
SDL::TrayEntry
SetClipRect() :
SDL::RendererBase
,
SDL::SurfaceBase
SetColor() :
SDL::TextBase
SetColorFloat() :
SDL::TextBase
SetColorKey() :
SDL::SurfaceBase
SetColorMod() :
SDL::SurfaceBase
,
SDL::TextureBase
SetColorModFloat() :
SDL::TextureBase
SetColors() :
SDL::PaletteBase
SetColorScale() :
SDL::RendererBase
SetColorScheme() :
SDL::MessageBox
SetColorspace() :
SDL::SurfaceBase
SetCookedCallback() :
SDL::TrackBase
SetCurrentPriority() :
SDL::ThreadBase
SetDay() :
SDL::DateTime
SetDay_of_week() :
SDL::DateTime
SetDefaultTextureScaleMode() :
SDL::RendererBase
SetDirection() :
SDL::FontBase
,
SDL::TextBase
SetDrawBlendMode() :
SDL::RendererBase
SetDrawColor() :
SDL::RendererBase
SetDrawColorFloat() :
SDL::RendererBase
SetEnabled() :
SDL::TrayEntry
SetEngine() :
SDL::TextBase
SetFillDocument() :
SDL::WindowBase
SetFlags() :
SDL::MessageBox
SetFloatProperty() :
SDL::PropertiesBase
SetFocusable() :
SDL::WindowBase
SetFont() :
SDL::TextBase
SetFormat() :
SDL::AudioStreamBase
SetFragmentUniforms() :
SDL::GPURenderStateBase
SetFrequencyRatio() :
SDL::AudioStreamBase
,
SDL::MixerBase
,
SDL::TrackBase
SetFullscreen() :
SDL::WindowBase
SetFullscreenMode() :
SDL::WindowBase
SetG() :
SDL::Color
,
SDL::FColor
SetGain() :
SDL::AudioDeviceBase
,
SDL::AudioStreamBase
,
SDL::HapticBase
,
SDL::MixerBase
,
SDL::TrackBase
SetGetCallback() :
SDL::AudioStreamBase
SetGPURenderState() :
SDL::RendererBase
SetGPUWinding() :
SDL::GPUTextEngine
SetGroup() :
SDL::TrackBase
SetH() :
SDL::FRect
,
SDL::Rect
SetHinting() :
SDL::FontBase
SetHitTest() :
SDL::WindowBase
SetHour() :
SDL::DateTime
SetIcon() :
SDL::TrayBase
,
SDL::WindowBase
SetId() :
SDL::Finger
SetInitialized() :
SDL::InitState
SetInputChannelMap() :
SDL::AudioStreamBase
SetInputFormat() :
SDL::AudioStreamBase
SetIOStream() :
SDL::TrackBase
SetKerning() :
SDL::FontBase
SetKeyboardGrab() :
SDL::WindowBase
SetLabel() :
SDL::TrayEntry
SetLanguage() :
SDL::FontBase
SetLED() :
SDL::GamepadBase
,
SDL::JoystickBase
SetLineSkip() :
SDL::FontBase
SetLogicalPresentation() :
SDL::RendererBase
SetLogPriority() :
SDL::LogCategory
SetLoops() :
SDL::TrackBase
SetMaximumSize() :
SDL::WindowBase
SetMessage() :
SDL::MessageBox
SetMinimumSize() :
SDL::WindowBase
SetMinute() :
SDL::DateTime
SetMod() :
SDL::SurfaceBase
,
SDL::TextureBase
SetModal() :
SDL::WindowBase
SetModFloat() :
SDL::TextureBase
SetMonth() :
SDL::DateTime
SetMouseGrab() :
SDL::WindowBase
SetMouseRect() :
SDL::WindowBase
SetName() :
SDL::Scancode
SetNanosecond() :
SDL::DateTime
SetNumberProperty() :
SDL::PropertiesBase
SetNumbuttons() :
SDL::MessageBox
SetOpacity() :
SDL::WindowBase
SetOutline() :
SDL::FontBase
SetOutputChannelMap() :
SDL::AudioStreamBase
,
SDL::TrackBase
SetOutputFormat() :
SDL::AudioStreamBase
SetPalette() :
SDL::SurfaceBase
,
SDL::TextureBase
SetParent() :
SDL::WindowBase
SetPlaybackPosition() :
SDL::TrackBase
SetPlayerIndex() :
SDL::GamepadBase
,
SDL::JoystickBase
SetPointerProperty() :
SDL::PropertiesBase
SetPointerPropertyWithCleanup() :
SDL::PropertiesBase
SetPosition() :
SDL::FRect
,
SDL::Rect
,
SDL::TextBase
,
SDL::WindowBase
SetPostMixCallback() :
SDL::GroupBase
,
SDL::MixerBase
SetPostmixCallback() :
SDL::AudioDeviceBase
SetPressure() :
SDL::Finger
SetProgressState() :
SDL::WindowBase
SetProgressValue() :
SDL::WindowBase
SetPutCallback() :
SDL::AudioStreamBase
SetR() :
SDL::Color
,
SDL::FColor
SetRawCallback() :
SDL::TrackBase
SetRawIOStream() :
SDL::TrackBase
SetRect() :
SDL::WindowBase
SetRelativeMouseMode() :
SDL::WindowBase
SetRenderTextureAddressMode() :
SDL::RendererBase
SetResizable() :
SDL::WindowBase
SetRLE() :
SDL::SurfaceBase
SetScale() :
SDL::RendererBase
SetScaleMode() :
SDL::TextureBase
SetScissor() :
SDL::GPURenderPass
SetScript() :
SDL::FontBase
,
SDL::TextBase
SetSDF() :
SDL::FontBase
SetSecond() :
SDL::DateTime
SetSensorEnabled() :
SDL::GamepadBase
SetShape() :
SDL::WindowBase
SetSize() :
SDL::FontBase
,
SDL::FRect
,
SDL::Rect
,
SDL::WindowBase
SetSizeDPI() :
SDL::FontBase
SetStencilReference() :
SDL::GPURenderPass
SetStereo() :
SDL::TrackBase
SetStoppedCallback() :
SDL::TrackBase
SetString() :
SDL::TextBase
SetStringProperty() :
SDL::PropertiesBase
SetStyle() :
SDL::FontBase
SetSurfaceVSync() :
SDL::WindowBase
SetSwapchainParameters() :
SDL::GPUDeviceBase
SetTagGain() :
SDL::MixerBase
SetTarget() :
SDL::RendererBase
SetTextInputArea() :
SDL::WindowBase
SetTextureName() :
SDL::GPUDeviceBase
SetTitle() :
SDL::MessageBox
,
SDL::WindowBase
SetTooltip() :
SDL::TrayBase
SetUtc_offset() :
SDL::DateTime
SetVariable() :
SDL::EnvironmentBase
SetViewport() :
SDL::GPURenderPass
,
SDL::RendererBase
SetVirtualAxis() :
SDL::JoystickBase
SetVirtualBall() :
SDL::JoystickBase
SetVirtualButton() :
SDL::JoystickBase
SetVirtualHat() :
SDL::JoystickBase
SetVirtualTouchpad() :
SDL::JoystickBase
SetVSync() :
SDL::RendererBase
SetW() :
SDL::FRect
,
SDL::Rect
SetWindow() :
SDL::MessageBox
SetWrapAlignment() :
SDL::FontBase
SetWrapWhitespaceVisible() :
SDL::TextBase
SetWrapWidth() :
SDL::TextBase
SetX() :
SDL::Finger
,
SDL::FPoint
,
SDL::FRect
,
SDL::Point
,
SDL::Rect
SetX2() :
SDL::FRect
,
SDL::Rect
SetY() :
SDL::Finger
,
SDL::FPoint
,
SDL::FRect
,
SDL::Point
,
SDL::Rect
SetY2() :
SDL::FRect
,
SDL::Rect
SetYear() :
SDL::DateTime
SharedObject() :
SDL::SharedObject
ShouldInit() :
SDL::InitState
ShouldQuit() :
SDL::InitState
Show() :
SDL::MessageBox
,
SDL::WindowBase
ShowSystemMenu() :
SDL::WindowBase
Signal() :
SDL::AsyncIOQueueBase
,
SDL::ConditionBase
,
SDL::SemaphoreBase
SimulateDatagramPacketLoss() :
SDL::DatagramSocketBase
SimulateStreamPacketLoss() :
SDL::StreamSocketBase
size() :
SDL::FRect
,
SDL::OwnArray< T, DELETER >
,
SDL::PaletteBase
,
SDL::Rect
,
SDL::SourceBytes
,
SDL::SpanRef< T >
,
SDL::TargetBytes
size_bytes() :
SDL::SourceBytes
,
SDL::SpanRef< T >
,
SDL::TargetBytes
SourceBytes() :
SDL::SourceBytes
SpanRef() :
SDL::SpanRef< T >
StartTextInput() :
SDL::WindowBase
StartTextInputWithProperties() :
SDL::WindowBase
Stop() :
SDL::TrackBase
StopAllTracks() :
SDL::MixerBase
StopEffect() :
SDL::HapticBase
StopEffects() :
SDL::HapticBase
StopRumble() :
SDL::HapticBase
StopTag() :
SDL::MixerBase
StopTextInput() :
SDL::WindowBase
Storage() :
SDL::Storage
str() :
SDL::Error
,
SDL::StringResult
StreamSocket() :
SDL::StreamSocket
Stretch() :
SDL::SurfaceBase
StringParam() :
SDL::StringParam
StringResult() :
SDL::Path
,
SDL::StringResult
Submit() :
SDL::GPUCommandBuffer
SubmitAndAcquireFence() :
SDL::GPUCommandBuffer
SubStringIterator() :
SDL::SubStringIterator
Surface() :
SDL::Surface
SurfaceLock() :
SDL::SurfaceLock
SurfaceTextEngine() :
SDL::SurfaceTextEngine
Sync() :
SDL::WindowBase
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