SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented functions with links to the class documentation for each member:
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~
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Open() :
SDL::IOStream
OpenFromMouse() :
SDL::Haptic
OpenJoystick() :
SDL::JoystickID
OpenStream() :
SDL::AudioDeviceBase
operator AnimationConstRef() :
SDL::AnimationBase
operator AudioFormatRaw() :
SDL::AudioFormat
operator bool() :
SDL::AudioStreamLock
,
SDL::DateTime
,
SDL::Finger
,
SDL::FPoint
,
SDL::FRect
,
SDL::IConvBase
,
SDL::JoystickApiLock
,
SDL::MixerLock
,
SDL::OwnArray< T, DELETER >
,
SDL::PaletteIndex
,
SDL::PathInfo
,
SDL::Point
,
SDL::PropertiesLock
,
SDL::PropertyProxy
,
SDL::Rect
,
SDL::ResourceBaseT< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::SubStringIterator
,
SDL::SurfaceLock
,
SDL::TextureLock
,
SDL::Time
operator ColorRaw() :
SDL::PaletteIndex
operator ColorspaceRaw() :
SDL::Colorspace
operator const char *() :
SDL::PropertyProxy
,
SDL::StringParam
operator const PixelFormatDetails &() :
SDL::PixelFormat
operator DatagramConstRef() :
SDL::DatagramBase
operator DisplayID() :
SDL::Display
operator FPoint() :
SDL::Point
operator FRect() :
SDL::Rect
operator GLContextRaw() :
SDL::GLContext
operator GPUBufferRaw() :
SDL::GPUBuffer
operator GPUCommandBufferRaw() :
SDL::GPUCommandBuffer
operator GPUComputePassRaw() :
SDL::GPUComputePass
operator GPUComputePipelineRaw() :
SDL::GPUComputePipeline
operator GPUCopyPassRaw() :
SDL::GPUCopyPass
operator GPUGraphicsPipelineRaw() :
SDL::GPUGraphicsPipeline
operator GPURenderPassRaw() :
SDL::GPURenderPass
operator GPUSamplerRaw() :
SDL::GPUSampler
operator GPUShaderRaw() :
SDL::GPUShader
operator GPUTextureRaw() :
SDL::GPUTexture
operator GPUTransferBufferRaw() :
SDL::GPUTransferBuffer
operator JoystickIDRaw() :
SDL::JoystickID
operator KeycodeRaw() :
SDL::Keycode
operator LogCategoryRaw() :
SDL::LogCategory
operator Nanoseconds() :
SDL::Time
operator PaletteConstRef() :
SDL::PaletteBase
operator PixelFormatRaw() :
SDL::PixelFormat
operator RawConstPointer() :
SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
operator RawPointer() :
SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::ResourceRefT< BASE >
operator ScancodeRaw() :
SDL::Scancode
operator SDL_FRect() :
SDL::Rect
operator std::string_view() :
SDL::StringResult
operator StringParam() :
SDL::StringResult
operator SurfaceConstRef() :
SDL::SurfaceBase
operator T() :
SDL::PropertyProxy
operator T*() :
SDL::OptionalRef< T >
operator TextConstRef() :
SDL::TextBase
operator TextureConstRef() :
SDL::TextureBase
operator Time() :
SDL::DateTime
operator TrayEntryRaw() :
SDL::TrayEntry
operator TrayMenuRaw() :
SDL::TrayMenu
operator Uint64() :
SDL::Random
operator void *() :
SDL::PropertyProxy
operator%=() :
SDL::Point
operator*() :
SDL::OptionalRef< T >
,
SDL::PropertyIterator
,
SDL::SubStringIterator
operator*=() :
SDL::FPoint
,
SDL::Point
operator+() :
SDL::FRect
,
SDL::Rect
operator++() :
SDL::PropertyIterator
,
SDL::SubStringIterator
operator+=() :
SDL::FPoint
,
SDL::FRect
,
SDL::Path
,
SDL::Point
,
SDL::Rect
,
SDL::StringResult
,
SDL::Time
operator-() :
SDL::FPoint
,
SDL::FRect
,
SDL::Point
,
SDL::Rect
operator--() :
SDL::PropertyIterator
,
SDL::SubStringIterator
operator-=() :
SDL::FPoint
,
SDL::FRect
,
SDL::Point
,
SDL::Rect
,
SDL::Time
operator->() :
SDL::OptionalRef< T >
,
SDL::PropertyIterator
,
SDL::ResourceBaseT< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::SubStringIterator
operator/=() :
SDL::FPoint
,
SDL::Path
,
SDL::Point
operator<=>() :
SDL::AddressBase
,
SDL::OptionalRef< T >
,
SDL::ResourceBaseT< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
operator=() :
SDL::Address
,
SDL::Animation
,
SDL::AnimationDecoder
,
SDL::AnimationEncoder
,
SDL::AsyncIO
,
SDL::AsyncIOQueue
,
SDL::Audio
,
SDL::AudioDecoder
,
SDL::AudioDevice
,
SDL::AudioStream
,
SDL::AudioStreamLock
,
SDL::Camera
,
SDL::CameraFrame
,
SDL::Condition
,
SDL::Cursor
,
SDL::Datagram
,
SDL::DatagramSocket
,
SDL::Environment
,
SDL::Font
,
SDL::Gamepad
,
SDL::GPUDevice
,
SDL::GPURenderState
,
SDL::GPUTextEngine
,
SDL::Group
,
SDL::Haptic
,
SDL::HidDevice
,
SDL::IConv
,
SDL::IOStream
,
SDL::Joystick
,
SDL::JoystickApiLock
,
SDL::MetalView
,
SDL::Mixer
,
SDL::MixerLock
,
SDL::Mutex
,
SDL::Palette
,
SDL::PaletteIndex
,
SDL::Process
,
SDL::Properties
,
SDL::PropertiesLock
,
SDL::PropertyMutableProxy
,
SDL::Renderer
,
SDL::RendererTextEngine
,
SDL::ResourceBaseT< RAW_POINTER, RAW_CONST_POINTER >
,
SDL::RWLock
,
SDL::Semaphore
,
SDL::Sensor
,
SDL::Server
,
SDL::SharedObject
,
SDL::Storage
,
SDL::StreamSocket
,
SDL::Surface
,
SDL::SurfaceLock
,
SDL::SurfaceTextEngine
,
SDL::TargetBytes
,
SDL::Text
,
SDL::Texture
,
SDL::TextureLock
,
SDL::TextureSurfaceLock
,
SDL::Thread
,
SDL::Track
,
SDL::Tray
,
SDL::Window
operator==() :
SDL::AddressBase
,
SDL::OptionalRef< T >
,
SDL::PathInfo
,
SDL::PropertyIterator
,
SDL::SubStringIterator
operator[]() :
SDL::OwnArray< T, DELETER >
,
SDL::PaletteBase
,
SDL::PropertiesBase
OptionalRef() :
SDL::OptionalRef< T >
OwnArray() :
SDL::OwnArray< T, DELETER >
,
SDL::StringResult
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