SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented namespace members with links to the namespaces they belong to:
- h -
HALT_WHEN_EXHAUSTED_BOOLEAN :
SDL::prop::Play
HAPTIC_AUTOCENTER :
SDL
HAPTIC_CARTESIAN :
SDL
HAPTIC_CONSTANT :
SDL
HAPTIC_CUSTOM :
SDL
HAPTIC_DAMPER :
SDL
HAPTIC_FRICTION :
SDL
HAPTIC_GAIN :
SDL
HAPTIC_INERTIA :
SDL
HAPTIC_INFINITY :
SDL
HAPTIC_LEFTRIGHT :
SDL
HAPTIC_PAUSE :
SDL
HAPTIC_POLAR :
SDL
HAPTIC_RAMP :
SDL
HAPTIC_RESERVED1 :
SDL
HAPTIC_RESERVED2 :
SDL
HAPTIC_RESERVED3 :
SDL
HAPTIC_SAWTOOTHDOWN :
SDL
HAPTIC_SAWTOOTHUP :
SDL
HAPTIC_SINE :
SDL
HAPTIC_SPHERICAL :
SDL
HAPTIC_SPRING :
SDL
HAPTIC_SQUARE :
SDL
HAPTIC_STATUS :
SDL
HAPTIC_STEERING_AXIS :
SDL
HAPTIC_TRIANGLE :
SDL
HapticCondition :
SDL
HapticConstant :
SDL
HapticCustom :
SDL
HapticDirection :
SDL
HapticDirectionType :
SDL
HapticEffect :
SDL
HapticEffectID :
SDL
HapticEffectSupported() :
SDL
HapticEffectType :
SDL
HapticID :
SDL
HapticLeftRight :
SDL
HapticPeriodic :
SDL
HapticRamp :
SDL
HapticRaw :
SDL
HapticRef :
SDL
HapticRumbleSupported() :
SDL
HasAltiVec() :
SDL
HasARMSIMD() :
SDL
HasAVX() :
SDL
HasAVX2() :
SDL
HasAVX512F() :
SDL
HasClipboardData() :
SDL
HasClipboardText() :
SDL
HasEvent() :
SDL
HasEvents() :
SDL
HasExactlyOneBitSet32() :
SDL
HasGamepad() :
SDL
HasJoystick() :
SDL
HasKeyboard() :
SDL
HasLASX() :
SDL
HasLSX() :
SDL
HasMMX() :
SDL
HasMouse() :
SDL
HasNEON() :
SDL
HasPrimarySelectionText() :
SDL
HasProperty() :
SDL
HasRectIntersection() :
SDL
HasRectIntersectionFloat() :
SDL
HasScreenKeyboardSupport() :
SDL
HasSSE() :
SDL
HasSSE2() :
SDL
HasSSE3() :
SDL
HasSSE41() :
SDL
HasSSE42() :
SDL
HAT_CENTERED :
SDL
HAT_DOWN :
SDL
HAT_LEFT :
SDL
HAT_LEFTDOWN :
SDL
HAT_LEFTUP :
SDL
HAT_RIGHT :
SDL
HAT_RIGHTDOWN :
SDL
HAT_RIGHTUP :
SDL
HAT_UP :
SDL
HatState :
SDL
HDR_ENABLED_BOOLEAN :
SDL::prop::Display
,
SDL::prop::Renderer
,
SDL::prop::Window
HDR_HEADROOM_FLOAT :
SDL::prop::Renderer
,
SDL::prop::Surface
,
SDL::prop::Texture::Create
,
SDL::prop::Texture
,
SDL::prop::Window
HEIGHT_NUMBER :
SDL::prop::Texture::Create
,
SDL::prop::Texture
,
SDL::prop::Window::Create
HID_API_BUS_BLUETOOTH :
SDL
HID_API_BUS_I2C :
SDL
HID_API_BUS_SPI :
SDL
HID_API_BUS_UNKNOWN :
SDL
HID_API_BUS_USB :
SDL
hid_ble_scan() :
SDL
hid_bus_type :
SDL
hid_close() :
SDL
hid_device_change_count() :
SDL
hid_device_info :
SDL
hid_enumerate() :
SDL
hid_exit() :
SDL
hid_free_enumeration() :
SDL
hid_get_device_info() :
SDL
hid_get_feature_report() :
SDL
hid_get_indexed_string() :
SDL
hid_get_input_report() :
SDL
hid_get_manufacturer_string() :
SDL
hid_get_product_string() :
SDL
hid_get_properties() :
SDL
hid_get_report_descriptor() :
SDL
hid_get_serial_number_string() :
SDL
hid_init() :
SDL
hid_open() :
SDL
hid_open_path() :
SDL
hid_read() :
SDL
hid_read_timeout() :
SDL
hid_send_feature_report() :
SDL
hid_set_nonblocking() :
SDL
hid_write() :
SDL
HIDDEN_BOOLEAN :
SDL::prop::Window::Create
HidDeviceRaw :
SDL
HidDeviceRef :
SDL
HideCursor() :
SDL
HideWindow() :
SDL
HIGH_PIXEL_DENSITY_BOOLEAN :
SDL::prop::Window::Create
HINT_DEFAULT :
SDL
HINT_NORMAL :
SDL
HINT_OVERRIDE :
SDL
HintCallback :
SDL
HintCB :
SDL
HINTING_INVALID :
SDL
HINTING_LIGHT :
SDL
HINTING_LIGHT_SUBPIXEL :
SDL
HINTING_MONO :
SDL
HINTING_NONE :
SDL
HINTING_NORMAL :
SDL
HintingFlags :
SDL
HintPriority :
SDL
HitTest :
SDL
HITTEST_DRAGGABLE :
SDL
HITTEST_NORMAL :
SDL
HITTEST_RESIZE_BOTTOM :
SDL
HITTEST_RESIZE_BOTTOMLEFT :
SDL
HITTEST_RESIZE_BOTTOMRIGHT :
SDL
HITTEST_RESIZE_LEFT :
SDL
HITTEST_RESIZE_RIGHT :
SDL
HITTEST_RESIZE_TOP :
SDL
HITTEST_RESIZE_TOPLEFT :
SDL
HITTEST_RESIZE_TOPRIGHT :
SDL
HitTestCB :
SDL
HitTestResult :
SDL
HORIZONTAL_ALIGN_CENTER :
SDL
HORIZONTAL_ALIGN_INVALID :
SDL
HORIZONTAL_ALIGN_LEFT :
SDL
HORIZONTAL_ALIGN_RIGHT :
SDL
HORIZONTAL_DPI_NUMBER :
SDL::prop::Font::Create
HorizontalAlignment :
SDL
HOTSPOT_X_NUMBER :
SDL::prop::Surface
HOTSPOT_Y_NUMBER :
SDL::prop::Surface
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