Here is a list of all documented class members with links to the class documentation for each member:
- s -
- Save() : SDL::Animation, SDL::Surface
- SaveANI_IO() : SDL::Animation
- SaveAPNG_IO() : SDL::Animation
- SaveAVIF_IO() : SDL::Animation
- SaveBMP() : SDL::Surface
- SaveBMP_IO() : SDL::Surface
- SaveFile() : SDL::IOStream
- SaveGIF_IO() : SDL::Animation
- SavePNG() : SDL::Surface
- SavePNG_IO() : SDL::Surface
- SaveTyped_IO() : SDL::Animation, SDL::Surface
- SaveWEBP_IO() : SDL::Animation
- Scale() : SDL::Surface
- Scancode() : SDL::Scancode
- Seek() : SDL::IOStream
- Semaphore() : SDL::Semaphore
- send_feature_report() : SDL::HidDevice
- SendEffect() : SDL::Gamepad, SDL::Joystick
- SendVirtualSensorData() : SDL::Joystick
- Sensor() : SDL::Sensor
- SensorEnabled() : SDL::Gamepad
- Set() : SDL::AtomicInt, SDL::AtomicPointer< T >, SDL::AtomicU32, SDL::Cursor
- Set3DPosition() : SDL::Track
- set_nonblocking() : SDL::HidDevice
- SetA() : SDL::Color, SDL::FColor
- SetAllowedFramesInFlight() : SDL::GPUDevice
- SetAlphaMod() : SDL::Surface, SDL::Texture
- SetAlphaModFloat() : SDL::Texture
- SetAlwaysOnTop() : SDL::Window
- SetAspectRatio() : SDL::Window
- SetAudio() : SDL::Track
- SetAudioStream() : SDL::Track
- SetAutocenter() : SDL::Haptic
- SetB() : SDL::Color, SDL::FColor
- SetBlendConstants() : SDL::GPURenderPass
- SetBlendMode() : SDL::Surface, SDL::Texture
- SetBooleanProperty() : SDL::Properties
- SetBordered() : SDL::Window
- SetBufferName() : SDL::GPUDevice
- SetButtons() : SDL::MessageBox
- SetCallback() : SDL::TrayEntry
- SetChecked() : SDL::TrayEntry
- SetClipRect() : SDL::Renderer, SDL::Surface
- SetColor() : SDL::Text
- SetColorFloat() : SDL::Text
- SetColorKey() : SDL::Surface
- SetColorMod() : SDL::Surface, SDL::Texture
- SetColorModFloat() : SDL::Texture
- SetColors() : SDL::Palette
- SetColorScale() : SDL::Renderer
- SetColorScheme() : SDL::MessageBox
- SetColorspace() : SDL::Surface
- SetCookedCallback() : SDL::Track
- SetCurrentPriority() : SDL::Thread
- SetDay() : SDL::DateTime
- SetDay_of_week() : SDL::DateTime
- SetDefaultTextureScaleMode() : SDL::Renderer
- SetDirection() : SDL::Font, SDL::Text
- SetDrawBlendMode() : SDL::Renderer
- SetDrawColor() : SDL::Renderer
- SetDrawColorFloat() : SDL::Renderer
- SetEnabled() : SDL::TrayEntry
- SetEngine() : SDL::Text
- SetFillDocument() : SDL::Window
- SetFlags() : SDL::MessageBox
- SetFloatProperty() : SDL::Properties
- SetFocusable() : SDL::Window
- SetFont() : SDL::Text
- SetFormat() : SDL::AudioStream
- SetFragmentUniforms() : SDL::GPURenderState
- SetFrequencyRatio() : SDL::AudioStream, SDL::Mixer, SDL::Track
- SetFullscreen() : SDL::Window
- SetFullscreenMode() : SDL::Window
- SetG() : SDL::Color, SDL::FColor
- SetGain() : SDL::AudioDevice, SDL::AudioStream, SDL::Haptic, SDL::Mixer, SDL::Track
- SetGetCallback() : SDL::AudioStream
- SetGPURenderState() : SDL::Renderer
- SetGPUWinding() : SDL::GPUTextEngine
- SetGroup() : SDL::Track
- SetH() : SDL::FRect, SDL::Rect
- SetHinting() : SDL::Font
- SetHitTest() : SDL::Window
- SetHour() : SDL::DateTime
- SetIcon() : SDL::Tray, SDL::Window
- SetId() : SDL::Finger
- SetInitialized() : SDL::InitState
- SetInputChannelMap() : SDL::AudioStream
- SetInputFormat() : SDL::AudioStream
- SetIOStream() : SDL::Track
- SetKerning() : SDL::Font
- SetKeyboardGrab() : SDL::Window
- SetLabel() : SDL::TrayEntry
- SetLanguage() : SDL::Font
- SetLED() : SDL::Gamepad, SDL::Joystick
- SetLineSkip() : SDL::Font
- SetLogicalPresentation() : SDL::Renderer
- SetLogPriority() : SDL::LogCategory
- SetLoops() : SDL::Track
- SetMaximumSize() : SDL::Window
- SetMessage() : SDL::MessageBox
- SetMinimumSize() : SDL::Window
- SetMinute() : SDL::DateTime
- SetMod() : SDL::Surface, SDL::Texture
- SetModal() : SDL::Window
- SetModFloat() : SDL::Texture
- SetMonth() : SDL::DateTime
- SetMouseGrab() : SDL::Window
- SetMouseRect() : SDL::Window
- SetName() : SDL::Scancode
- SetNanosecond() : SDL::DateTime
- SetNumberProperty() : SDL::Properties
- SetNumbuttons() : SDL::MessageBox
- SetOpacity() : SDL::Window
- SetOutline() : SDL::Font
- SetOutputChannelMap() : SDL::AudioStream, SDL::Track
- SetOutputFormat() : SDL::AudioStream
- SetPalette() : SDL::Surface, SDL::Texture
- SetParent() : SDL::Window
- SetPlaybackPosition() : SDL::Track
- SetPlayerIndex() : SDL::Gamepad, SDL::Joystick
- SetPointerProperty() : SDL::Properties
- SetPointerPropertyWithCleanup() : SDL::Properties
- SetPosition() : SDL::Text, SDL::Window
- SetPostMixCallback() : SDL::Group, SDL::Mixer
- SetPostmixCallback() : SDL::AudioDevice
- SetPressure() : SDL::Finger
- SetProgressState() : SDL::Window
- SetProgressValue() : SDL::Window
- SetPutCallback() : SDL::AudioStream
- SetR() : SDL::Color, SDL::FColor
- SetRawCallback() : SDL::Track
- SetRawIOStream() : SDL::Track
- SetRect() : SDL::Window
- SetRelativeMouseMode() : SDL::Window
- SetRenderTextureAddressMode() : SDL::Renderer
- SetResizable() : SDL::Window
- SetRLE() : SDL::Surface
- SetScale() : SDL::Renderer
- SetScaleMode() : SDL::Texture
- SetScissor() : SDL::GPURenderPass
- SetScript() : SDL::Font, SDL::Text
- SetSDF() : SDL::Font
- SetSecond() : SDL::DateTime
- SetSensorEnabled() : SDL::Gamepad
- SetShape() : SDL::Window
- SetSize() : SDL::Font, SDL::Window
- SetSizeDPI() : SDL::Font
- SetStencilReference() : SDL::GPURenderPass
- SetStereo() : SDL::Track
- SetStoppedCallback() : SDL::Track
- SetString() : SDL::Text
- SetStringProperty() : SDL::Properties
- SetStyle() : SDL::Font
- SetSurfaceVSync() : SDL::Window
- SetSwapchainParameters() : SDL::GPUDevice
- SetTagGain() : SDL::Mixer
- SetTarget() : SDL::Renderer
- SetTextInputArea() : SDL::Window
- SetTextureName() : SDL::GPUDevice
- SetTitle() : SDL::MessageBox, SDL::Window
- SetTooltip() : SDL::Tray
- SetUtc_offset() : SDL::DateTime
- SetVariable() : SDL::Environment
- SetViewport() : SDL::GPURenderPass, SDL::Renderer
- SetVirtualAxis() : SDL::Joystick
- SetVirtualBall() : SDL::Joystick
- SetVirtualButton() : SDL::Joystick
- SetVirtualHat() : SDL::Joystick
- SetVirtualTouchpad() : SDL::Joystick
- SetVSync() : SDL::Renderer
- SetW() : SDL::FRect, SDL::Rect
- SetWindow() : SDL::MessageBox
- SetWrapAlignment() : SDL::Font
- SetWrapWhitespaceVisible() : SDL::Text
- SetWrapWidth() : SDL::Text
- SetX() : SDL::Finger, SDL::FPoint, SDL::FRect, SDL::Point, SDL::Rect
- SetX2() : SDL::FRect, SDL::Rect
- SetY() : SDL::Finger, SDL::FPoint, SDL::FRect, SDL::Point, SDL::Rect
- SetY2() : SDL::FRect, SDL::Rect
- SetYear() : SDL::DateTime
- SharedObject() : SDL::SharedObject
- ShouldInit() : SDL::InitState
- ShouldQuit() : SDL::InitState
- Show() : SDL::MessageBox, SDL::Window
- ShowSystemMenu() : SDL::Window
- Signal() : SDL::AsyncIOQueue, SDL::Condition, SDL::Semaphore
- size() : SDL::OwnArray< T >, SDL::Palette, SDL::SourceBytes, SDL::SpanRef< T >, SDL::TargetBytes
- size_bytes() : SDL::SourceBytes, SDL::SpanRef< T >, SDL::TargetBytes
- SourceBytes() : SDL::SourceBytes
- SpanRef() : SDL::SpanRef< T >
- StartTextInput() : SDL::Window
- Stop() : SDL::Track
- StopAllTracks() : SDL::Mixer
- StopEffect() : SDL::Haptic
- StopEffects() : SDL::Haptic
- StopRumble() : SDL::Haptic
- StopTag() : SDL::Mixer
- StopTextInput() : SDL::Window
- Storage() : SDL::Storage
- str() : SDL::Error, SDL::StringResult
- Stretch() : SDL::Surface
- StringParam() : SDL::StringParam
- StringResult() : SDL::Path, SDL::StringResult
- Submit() : SDL::GPUCommandBuffer
- SubmitAndAcquireFence() : SDL::GPUCommandBuffer
- SubStringIterator() : SDL::SubStringIterator
- Surface() : SDL::Surface
- SurfaceLock() : SDL::SurfaceLock
- SurfaceTextEngine() : SDL::SurfaceTextEngine
- Sync() : SDL::Window