Here is a list of all documented class members with links to the class documentation for each member:
- o -
- Open() : SDL::IOStream
- OpenFromMouse() : SDL::Haptic
- OpenJoystick() : SDL::JoystickID
- OpenStream() : SDL::AudioDevice
- operator AnimationConstRef() : SDL::Animation
- operator AudioFormatRaw() : SDL::AudioFormat
- operator bool() : SDL::AudioStreamLock, SDL::DateTime, SDL::Finger, SDL::FPoint, SDL::FRect, SDL::IConv, SDL::JoystickApiLock, SDL::MixerLock, SDL::OwnArray< T >, SDL::PaletteIndex, SDL::PathInfo, SDL::Point, SDL::PropertiesLock, SDL::Rect, SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceLegacyRef< RAW_POINTER >, SDL::SubStringIterator, SDL::SurfaceLock, SDL::TextureLock, SDL::Time
- operator ColorRaw() : SDL::PaletteIndex
- operator ColorspaceRaw() : SDL::Colorspace
- operator const char *() : SDL::StringParam
- operator const PixelFormatDetails &() : SDL::PixelFormat
- operator DisplayID() : SDL::Display
- operator FPoint() : SDL::Point
- operator FRect() : SDL::Rect
- operator GLContextRaw() : SDL::GLContext
- operator GPUBufferRaw() : SDL::GPUBuffer
- operator GPUCommandBufferRaw() : SDL::GPUCommandBuffer
- operator GPUComputePassRaw() : SDL::GPUComputePass
- operator GPUComputePipelineRaw() : SDL::GPUComputePipeline
- operator GPUCopyPassRaw() : SDL::GPUCopyPass
- operator GPUGraphicsPipelineRaw() : SDL::GPUGraphicsPipeline
- operator GPURenderPassRaw() : SDL::GPURenderPass
- operator GPUSamplerRaw() : SDL::GPUSampler
- operator GPUShaderRaw() : SDL::GPUShader
- operator GPUTextureRaw() : SDL::GPUTexture
- operator GPUTransferBufferRaw() : SDL::GPUTransferBuffer
- operator JoystickIDRaw() : SDL::JoystickID
- operator KeycodeRaw() : SDL::Keycode
- operator LogCategoryRaw() : SDL::LogCategory
- operator PaletteConstRef() : SDL::Palette
- operator PixelFormatRaw() : SDL::PixelFormat
- operator RawConstPointer() : SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
- operator RawPointer() : SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceLegacyRef< RAW_POINTER >, SDL::ResourceRef< RESOURCE >
- operator ScancodeRaw() : SDL::Scancode
- operator SDL_FRect() : SDL::Rect
- operator std::chrono::nanoseconds() : SDL::Time
- operator std::string_view() : SDL::StringResult
- operator StringParam() : SDL::StringResult
- operator SurfaceConstRef() : SDL::Surface
- operator T*() : SDL::OptionalRef< T >
- operator TextConstRef() : SDL::Text
- operator TextureConstRef() : SDL::Texture
- operator Time() : SDL::DateTime
- operator TrayEntryRaw() : SDL::TrayEntry
- operator TrayMenuRaw() : SDL::TrayMenu
- operator Uint64() : SDL::Random
- operator%() : SDL::Point
- operator%=() : SDL::Point
- operator*() : SDL::FPoint, SDL::OptionalRef< T >, SDL::Point, SDL::SubStringIterator
- operator*=() : SDL::FPoint, SDL::Point
- operator+() : SDL::FPoint, SDL::FRect, SDL::Path, SDL::Point, SDL::Rect, SDL::StringResult
- operator++() : SDL::SubStringIterator
- operator+=() : SDL::FPoint, SDL::FRect, SDL::Path, SDL::Point, SDL::Rect, SDL::StringResult, SDL::Time
- operator-() : SDL::FPoint, SDL::FRect, SDL::Point, SDL::Rect
- operator--() : SDL::SubStringIterator
- operator-=() : SDL::FPoint, SDL::FRect, SDL::Point, SDL::Rect, SDL::Time
- operator->() : SDL::OptionalRef< T >, SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceLegacyRef< RAW_POINTER >, SDL::SubStringIterator
- operator/() : SDL::FPoint, SDL::Path, SDL::Point
- operator/=() : SDL::FPoint, SDL::Path, SDL::Point
- operator<=>() : SDL::OptionalRef< T >, SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >, SDL::ResourceLegacyRef< RAW_POINTER >
- operator=() : SDL::Animation, SDL::AnimationDecoder, SDL::AnimationEncoder, SDL::AsyncIO, SDL::AsyncIOQueue, SDL::Audio, SDL::AudioDecoder, SDL::AudioDevice, SDL::AudioStream, SDL::AudioStreamLock, SDL::Camera, SDL::CameraFrame, SDL::Condition, SDL::Cursor, SDL::Environment, SDL::Font, SDL::Gamepad, SDL::GPUDevice, SDL::GPURenderState, SDL::Group, SDL::Haptic, SDL::HidDevice, SDL::IConv, SDL::IOStream, SDL::Joystick, SDL::JoystickApiLock, SDL::MetalView, SDL::Mixer, SDL::MixerLock, SDL::Mutex, SDL::Palette, SDL::PaletteIndex, SDL::Process, SDL::Properties, SDL::PropertiesLock, SDL::Renderer, SDL::ResourceRef< RESOURCE >, SDL::RWLock, SDL::Semaphore, SDL::Sensor, SDL::SharedObject, SDL::Storage, SDL::StringParam, SDL::Surface, SDL::SurfaceLock, SDL::TargetBytes, SDL::Text, SDL::TextEngine, SDL::Texture, SDL::TextureLock, SDL::TextureSurfaceLock, SDL::Thread, SDL::Track, SDL::Tray, SDL::Window
- operator==() : SDL::OptionalRef< T >, SDL::PathInfo, SDL::Rect, SDL::SubStringIterator
- operator[]() : SDL::OwnArray< T >, SDL::Palette
- OptionalRef() : SDL::OptionalRef< T >
- OwnArray() : SDL::OwnArray< T >, SDL::StringResult