SDL3pp
A slim C++ wrapper for SDL3
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Class Index
A
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
O
|
P
|
R
|
S
|
T
|
W
A
Animation
(
SDL
)
AnimationDecoder
(
SDL
)
AnimationEncoder
(
SDL
)
AppInterface
(
SDL
)
AsyncIO
(
SDL
)
AsyncIOQueue
(
SDL
)
AtomicInt
(
SDL
)
AtomicPointer
(
SDL
)
AtomicU32
(
SDL
)
Audio
(
SDL
)
AudioDecoder
(
SDL
)
AudioDevice
(
SDL
)
AudioFormat
(
SDL
)
AudioStream
(
SDL
)
AudioStreamLock
(
SDL
)
C
CallbackWrapper
(
SDL
)
CallbackWrapper< std::function< Result(Args...)> >
(
SDL
)
Camera
(
SDL
)
CameraFrame
(
SDL
)
Color
(
SDL
)
Colorspace
(
SDL
)
Condition
(
SDL
)
Cursor
(
SDL
)
D
DateTime
(
SDL
)
Display
(
SDL
)
E
Environment
(
SDL
)
Error
(
SDL
)
F
FColor
(
SDL
)
Finger
(
SDL
)
Font
(
SDL
)
FPoint
(
SDL
)
FRect
(
SDL
)
G
Gamepad
(
SDL
)
GLContext
(
SDL
)
GLContextScoped
(
SDL
)
GPUBuffer
(
SDL
)
GPUCommandBuffer
(
SDL
)
GPUComputePass
(
SDL
)
GPUComputePipeline
(
SDL
)
GPUCopyPass
(
SDL
)
GPUDevice
(
SDL
)
GPUGraphicsPipeline
(
SDL
)
GPURenderPass
(
SDL
)
GPURenderState
(
SDL
)
GPUSampler
(
SDL
)
GPUShader
(
SDL
)
GPUTextEngine
(
SDL
)
GPUTexture
(
SDL
)
GPUTransferBuffer
(
SDL
)
Group
(
SDL
)
GUID
(
SDL
)
H
Haptic
(
SDL
)
HidDevice
(
SDL
)
I
IConv
(
SDL
)
InitState
(
SDL
)
IOStream
(
SDL
)
J
Joystick
(
SDL
)
JoystickApiLock
(
SDL
)
JoystickID
(
SDL
)
K
Keycode
(
SDL
)
L
LightweightCallbackT
(
SDL
)
LightweightTrailingCallbackT
(
SDL
)
LogCategory
(
SDL
)
M
MakeFrontCallback
(
SDL
)
MakeFrontCallback< R(PARAMS...)>
(
SDL
)
MakeTrailingCallback
(
SDL
)
MakeTrailingCallback< R(PARAMS...)>
(
SDL
)
MessageBox
(
SDL
)
MetalView
(
SDL
)
Mixer
(
SDL
)
MixerLock
(
SDL
)
Mutex
(
SDL
)
O
OptionalRef
(
SDL
)
OwnArray
(
SDL
)
P
Palette
(
SDL
)
PaletteIndex
(
SDL
)
Path
(
SDL
)
PathInfo
(
SDL
)
PixelFormat
(
SDL
)
Point
(
SDL
)
Process
(
SDL
)
Properties
(
SDL
)
PropertiesLock
(
SDL
)
PtrDeleter
(
SDL
)
R
Random
(
SDL
)
Rect
(
SDL
)
Renderer
(
SDL
)
RendererTextEngine
(
SDL
)
ResourceBase
(
SDL
)
ResourceConstRef
(
SDL
)
ResourceLegacyRef
(
SDL
)
ResourceRef
(
SDL
)
RWLock
(
SDL
)
S
Scancode
(
SDL
)
Semaphore
(
SDL
)
Sensor
(
SDL
)
SharedObject
(
SDL
)
SourceBytes
(
SDL
)
SpanRef
(
SDL
)
Storage
(
SDL
)
StringParam
(
SDL
)
StringResult
(
SDL
)
SubStringIterator
(
SDL
)
Surface
(
SDL
)
SurfaceLock
(
SDL
)
SurfaceTextEngine
(
SDL
)
T
TargetBytes
(
SDL
)
Text
(
SDL
)
TextEngine
(
SDL
)
Texture
(
SDL
)
TextureLock
(
SDL
)
TextureSurfaceLock
(
SDL
)
Thread
(
SDL
)
Time
(
SDL
)
TimerCB
(
SDL
)
Track
(
SDL
)
Tray
(
SDL
)
TrayEntry
(
SDL
)
TrayEntryScoped
(
SDL
)
TrayMenu
(
SDL
)
W
Window
(
SDL
)
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