SDL3pp
A slim C++ wrapper for SDL3
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Class Index
A
Address (SDL)
AddressBase (SDL)
Animation (SDL)
AnimationBase (SDL)
AnimationDecoder (SDL)
AnimationDecoderBase (SDL)
AnimationEncoder (SDL)
AnimationEncoderBase (SDL)
AppInterface (SDL)
AsyncIO (SDL)
AsyncIOBase (SDL)
AsyncIOQueue (SDL)
AsyncIOQueueBase (SDL)
AtomicInt (SDL)
AtomicPointer (SDL)
AtomicU32 (SDL)
Audio (SDL)
AudioBase (SDL)
AudioDecoder (SDL)
AudioDecoderBase (SDL)
AudioDevice (SDL)
AudioDeviceBase (SDL)
AudioFormat (SDL)
AudioStream (SDL)
AudioStreamBase (SDL)
AudioStreamLock (SDL)
C
CallbackWrapper (SDL)
CallbackWrapper< std::function< Result(Args...)> > (SDL)
Camera (SDL)
CameraBase (SDL)
CameraFrame (SDL)
Color (SDL)
Colorspace (SDL)
Condition (SDL)
ConditionBase (SDL)
Cursor (SDL)
CursorBase (SDL)
D
Datagram (SDL)
DatagramBase (SDL)
DatagramSocket (SDL)
DatagramSocketBase (SDL)
DateTime (SDL)
Display (SDL)
E
Environment (SDL)
EnvironmentBase (SDL)
Error (SDL)
F
FColor (SDL)
Finger (SDL)
Font (SDL)
FontBase (SDL)
FPoint (SDL)
FRect (SDL)
G
Gamepad (SDL)
GamepadBase (SDL)
GLContext (SDL)
GLContextScoped (SDL)
GPUBuffer (SDL)
GPUCommandBuffer (SDL)
GPUComputePass (SDL)
GPUComputePipeline (SDL)
GPUCopyPass (SDL)
GPUDevice (SDL)
GPUDeviceBase (SDL)
GPUGraphicsPipeline (SDL)
GPURenderPass (SDL)
GPURenderState (SDL)
GPURenderStateBase (SDL)
GPUSampler (SDL)
GPUShader (SDL)
GPUTextEngine (SDL)
GPUTexture (SDL)
GPUTransferBuffer (SDL)
Group (SDL)
GroupBase (SDL)
GUID (SDL)
H
Haptic (SDL)
HapticBase (SDL)
HidDevice (SDL)
HidDeviceBase (SDL)
I
IConv (SDL)
IConvBase (SDL)
InitState (SDL)
IOStream (SDL)
IOStreamBase (SDL)
J
Joystick (SDL)
JoystickApiLock (SDL)
JoystickBase (SDL)
JoystickID (SDL)
K
Keycode (SDL)
L
LightweightCallbackT (SDL)
LightweightTrailingCallbackT (SDL)
LogCategory (SDL)
M
MakeFrontCallback (SDL)
MakeFrontCallback< R(PARAMS...)> (SDL)
MakeTrailingCallback (SDL)
MakeTrailingCallback< R(PARAMS...)> (SDL)
MessageBox (SDL)
MetalView (SDL)
MetalViewBase (SDL)
Mixer (SDL)
MixerBase (SDL)
MixerLock (SDL)
Mutex (SDL)
MutexBase (SDL)
O
OptionalRef (SDL)
OwnArray (SDL)
P
Palette (SDL)
PaletteBase (SDL)
PaletteIndex (SDL)
Path (SDL)
PathInfo (SDL)
PixelFormat (SDL)
Point (SDL)
Process (SDL)
ProcessBase (SDL)
Properties (SDL)
PropertiesBase (SDL)
PropertiesLock (SDL)
PropertyIterator (SDL)
PropertyMutableProxy (SDL)
PropertyProxy (SDL)
PtrDeleter (SDL)
R
Random (SDL)
Rect (SDL)
Renderer (SDL)
RendererBase (SDL)
RendererTextEngine (SDL)
ResourceBaseT (SDL)
ResourceConstRef (SDL)
ResourceRefT (SDL)
RWLock (SDL)
RWLockBase (SDL)
S
Scancode (SDL)
Semaphore (SDL)
SemaphoreBase (SDL)
Sensor (SDL)
SensorBase (SDL)
Server (SDL)
ServerBase (SDL)
SharedObject (SDL)
SharedObjectBase (SDL)
SourceBytes (SDL)
SpanRef (SDL)
Storage (SDL)
StorageBase (SDL)
StreamSocket (SDL)
StreamSocketBase (SDL)
StringParam (SDL)
StringResult (SDL)
SubStringIterator (SDL)
Surface (SDL)
SurfaceBase (SDL)
SurfaceLock (SDL)
SurfaceTextEngine (SDL)
T
TargetBytes (SDL)
Text (SDL)
TextBase (SDL)
TextEngine (SDL)
Texture (SDL)
TextureBase (SDL)
TextureLock (SDL)
TextureSurfaceLock (SDL)
Thread (SDL)
ThreadBase (SDL)
Time (SDL)
TimerCB (SDL)
Track (SDL)
TrackBase (SDL)
Tray (SDL)
TrayBase (SDL)
TrayEntry (SDL)
TrayEntryScoped (SDL)
TrayMenu (SDL)
W
Window (SDL)
WindowBase (SDL)